public void SendClientChangeEquip() { Coop_Model_ClientChangeEquip coop_Model_ClientChangeEquip = new Coop_Model_ClientChangeEquip(); coop_Model_ClientChangeEquip.id = 1003; coop_Model_ClientChangeEquip.userInfo = coopClient.userInfo; Send(coop_Model_ClientChangeEquip, true, 0, null, null); }
public virtual bool OnRecvClientChangeEquip(Coop_Model_ClientChangeEquip model) { if (userInfo != null) { userInfo = model.userInfo; if (MonoBehaviourSingleton <GameSceneManager> .IsValid()) { MonoBehaviourSingleton <GameSceneManager> .I.SetNotify(GameSection.NOTIFY_FLAG.RECEIVE_COOP_ROOM_UPDATE); } } return(true); }
protected override bool HandleCoopEvent(CoopPacket packet) { bool result = false; switch (packet.packetType) { case PACKET_TYPE.CLIENT_STATUS: { Coop_Model_ClientStatus model5 = packet.GetModel <Coop_Model_ClientStatus>(); result = coopClient.OnRecvClientStatus(model5, packet); break; } case PACKET_TYPE.CLIENT_LOADING_PROGRESS: { Coop_Model_ClientLoadingProgress model4 = packet.GetModel <Coop_Model_ClientLoadingProgress>(); result = coopClient.OnRecvClientLoadingProgress(model4); break; } case PACKET_TYPE.CLIENT_CHANGE_EQUIP: { Coop_Model_ClientChangeEquip model3 = packet.GetModel <Coop_Model_ClientChangeEquip>(); result = coopClient.OnRecvClientChangeEquip(model3); break; } case PACKET_TYPE.CLIENT_BATTLE_RETIRE: { Coop_Model_ClientBattleRetire model2 = packet.GetModel <Coop_Model_ClientBattleRetire>(); result = coopClient.OnRecvClientBattleRetire(model2); break; } case PACKET_TYPE.CLIENT_SERIES_PROGRESS: { Coop_Model_ClientSeriesProgress model = packet.GetModel <Coop_Model_ClientSeriesProgress>(); result = coopClient.OnRecvClientSeriesProgress(model); break; } } return(result); }