Exemple #1
0
    private void lookAtExplosion(Vector3 position)
    {
        Vector3 b = new Vector3(1f, 0f, 1f);

        if (!this._idleIfPresent && Vector3.Distance(Vector3.Scale(position, b), Vector3.Scale(base.transform.position, b)) < 3.5f)
        {
            if (LocalPlayer.Sfx)
            {
                LocalPlayer.Sfx.PlayBreakWood(base.gameObject);
            }
            LOD_Stump componentInParent = base.GetComponentInParent <LOD_Stump>();
            LOD_Trees lod_Trees         = (!componentInParent) ? base.GetComponentInParent <LOD_Trees>() : componentInParent.transform.parent.GetComponent <LOD_Trees>();
            if (lod_Trees)
            {
                if (componentInParent && componentInParent.Pool.IsSpawned(base.transform))
                {
                    base.transform.parent = componentInParent.Pool.transform;
                    componentInParent.Pool.Despawn(base.transform);
                }
                if (!BoltNetwork.isRunning)
                {
                    this.Finalize(lod_Trees, (!componentInParent) ? base.gameObject : componentInParent.gameObject);
                }
                else
                {
                    RemoveStump removeStump = RemoveStump.Create(GlobalTargets.OnlyServer);
                    removeStump.TargetTree = lod_Trees.GetComponent <BoltEntity>();
                    if (this._blownUpStump)
                    {
                        removeStump.Position           = base.transform.position;
                        removeStump.Rotation           = base.transform.rotation;
                        removeStump.CutUpStumpPrefabId = this._blownUpStump.GetComponent <BoltEntity>().prefabId;
                    }
                    removeStump.Send();
                    this.Finalize((!BoltNetwork.isServer) ? null : lod_Trees, (!componentInParent) ? base.gameObject : componentInParent.gameObject);
                }
            }
            else
            {
                TreeHealth componentInParent2 = base.GetComponentInParent <TreeHealth>();
                if (componentInParent2 && componentInParent2.LodTree)
                {
                    if (BoltNetwork.isRunning)
                    {
                        CoopTreeId component = componentInParent2.LodTree.GetComponent <CoopTreeId>();
                        if (component)
                        {
                            component.Goto_Removed();
                        }
                    }
                    this.Finalize(componentInParent2.LodTree, componentInParent2.gameObject);
                }
            }
        }
    }
Exemple #2
0
    public void Start()
    {
        int stepCount = this.GetStepCount();

        LOD_Base[]      array    = UnityEngine.Object.FindObjectsOfType <LOD_Base>();
        List <LOD_Base> list     = new List <LOD_Base>();
        Vector3         position = base.transform.position;
        float           num      = this.Radius + this.Length;

        num *= num;
        float num2 = this.Radius * this.Radius;

        LOD_Base[] array2 = array;
        for (int i = 0; i < array2.Length; i++)
        {
            LOD_Base lOD_Base = array2[i];
            if ((lOD_Base.transform.position - position).sqrMagnitude < num)
            {
                list.Add(lOD_Base);
            }
        }
        for (int j = 0; j < stepCount; j++)
        {
            float   progress  = (float)j / (float)stepCount;
            Vector3 position2 = this.GetPosition(progress);
            foreach (LOD_Base current in list)
            {
                if ((current.transform.position - position2).sqrMagnitude < num2)
                {
                    CoopTreeId coopTreeId = null;
                    if (BoltNetwork.isServer)
                    {
                        coopTreeId = current.GetComponent <CoopTreeId>();
                    }
                    UnityEngine.Object.Destroy(current);
                    if (coopTreeId)
                    {
                        coopTreeId.Goto_Removed();
                    }
                }
            }
            if (this.ShouldCutGrass)
            {
                NeoGrassCutter.Cut(position2, this.Radius, false);
            }
        }
    }
Exemple #3
0
    public void startClearing()
    {
        int stepCount = this.GetStepCount();

        LOD_Base[]      array    = UnityEngine.Object.FindObjectsOfType <LOD_Base>();
        List <LOD_Base> list     = new List <LOD_Base>();
        Vector3         position = base.transform.position;
        float           num      = this.Radius + this.Length;

        num *= num;
        float num2 = this.Radius * this.Radius;

        foreach (LOD_Base lod_Base in array)
        {
            if (!(lod_Base is LOD_Rocks) && (lod_Base.transform.position - position).sqrMagnitude < num)
            {
                list.Add(lod_Base);
            }
        }
        for (int j = 0; j < stepCount; j++)
        {
            float   progress  = (float)j / (float)stepCount;
            Vector3 position2 = this.GetPosition(progress);
            foreach (LOD_Base lod_Base2 in list)
            {
                if ((lod_Base2.transform.position - position2).sqrMagnitude < num2)
                {
                    CoopTreeId coopTreeId = null;
                    if (BoltNetwork.isServer)
                    {
                        coopTreeId = lod_Base2.GetComponent <CoopTreeId>();
                    }
                    Debug.Log(lod_Base2 + " CLEARED");
                    UnityEngine.Object.DestroyImmediate(lod_Base2);
                    if (coopTreeId)
                    {
                        coopTreeId.Goto_Removed();
                    }
                }
            }
            if (this.ShouldCutGrass)
            {
                NeoGrassCutter.Cut(position2, this.Radius, false);
            }
        }
    }
Exemple #4
0
    private void lookAtExplosion(Vector3 position)
    {
        Vector3 b = new Vector3(1f, 0f, 1f);

        if (!this._idleIfPresent && !BoltNetwork.isClient && Vector3.Distance(Vector3.Scale(position, b), Vector3.Scale(base.transform.position, b)) < 3.5f)
        {
            LocalPlayer.Sfx.PlayBreakWood(base.gameObject);
            LOD_Stump componentInParent = base.GetComponentInParent <LOD_Stump>();
            if (componentInParent)
            {
                LOD_Trees component = componentInParent.transform.parent.GetComponent <LOD_Trees>();
                if (component.Pool.IsSpawned(base.transform))
                {
                    base.transform.parent = component.Pool.transform;
                    component.Pool.Despawn(base.transform);
                }
                if (BoltNetwork.isRunning)
                {
                    CoopTreeId component2 = component.GetComponent <CoopTreeId>();
                    if (component2)
                    {
                        component2.Goto_Removed();
                    }
                }
                this.Finalize(component, componentInParent.gameObject);
            }
            else
            {
                TreeHealth componentInParent2 = base.GetComponentInParent <TreeHealth>();
                if (componentInParent2 && componentInParent2.LodTree)
                {
                    if (BoltNetwork.isRunning)
                    {
                        CoopTreeId component3 = componentInParent2.LodTree.GetComponent <CoopTreeId>();
                        if (component3)
                        {
                            component3.Goto_Removed();
                        }
                    }
                    this.Finalize(componentInParent2.LodTree, componentInParent2.gameObject);
                }
            }
        }
    }
Exemple #5
0
 private void Burnt(GameObject trunk)
 {
     if (!BoltNetwork.isClient)
     {
         TreeHealth.OnTreeCutDown.Invoke(base.transform.position);
         EventRegistry.Player.Publish(TfEvent.CutTree, this);
         if (this.LodTree != null)
         {
             this.LodTree.SendMessageToTargets("OnTreeCutDown", trunk);
             if (BoltNetwork.isRunning)
             {
                 CoopTreeId component = this.LodTree.GetComponent <CoopTreeId>();
                 if (component)
                 {
                     component.Goto_Removed();
                 }
             }
             UnityEngine.Object.Destroy(this.LodTree);
         }
     }
 }
Exemple #6
0
 private void Burnt(GameObject trunk)
 {
     if (!BoltNetwork.isClient)
     {
         TreeHealth.OnTreeCutDown.Invoke(base.transform.position);
         GameStats.TreeCutDown.Invoke();
         if (this.LodTree != null)
         {
             if (this.LodTree.OnTreeCutDownTarget != null)
             {
                 this.LodTree.OnTreeCutDownTarget.SendMessage("OnTreeCutDown", trunk);
             }
             if (BoltNetwork.isRunning)
             {
                 CoopTreeId component = this.LodTree.GetComponent <CoopTreeId>();
                 if (component)
                 {
                     component.Goto_Removed();
                 }
             }
             UnityEngine.Object.Destroy(this.LodTree);
         }
     }
 }