Exemple #1
0
 private void Awake()
 {
     if (CoopAckChecker.Instance)
     {
         UnityEngine.Object.Destroy(base.gameObject);
     }
     else
     {
         CoopAckChecker.ACKED    = false;
         CoopAckChecker.Instance = this;
         UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
     }
 }
 private void Awake()
 {
     if (CoopAckChecker.Instance)
     {
         UnityEngine.Object.Destroy(base.gameObject);
     }
     else
     {
         CoopAckChecker.ACKED = false;
         CoopAckChecker.Instance = this;
         UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
     }
 }