Exemple #1
0
 private void Gh_EClickedButton(object sender, ButtonClickEvent e)
 {
     CoolDownTimer.Start();
     panelBoard.Enabled = false;
     pbCoolDown.Value   = 0;
     socket.Send(new SocketData((int)SocketCommand.SEND_POINT, "", e.ClickedPoint));
     isPlaying = false;
     Listen();
 }
Exemple #2
0
 public void FireLaser()
 {
     if (laserCooldown.IsOnCooldown() == false)
     {
         laserCooldown.Start();
         GameObject laser = Instantiate(bullet) as GameObject;
         laser.transform.position = barrel.transform.position;
         laser.GetComponent <LaserMovement>().MoveDirection = GetFireDirection();
     }
 }
Exemple #3
0
        /// <summary>
        /// Xử lý gói dữ liệu dạng SocketData
        /// </summary>
        /// <param name="data"></param>
        private void DataHandling(SocketData data)
        {
            switch (data.Command)
            {
            case (int)SocketCommand.NOTIFY:

                break;

            case (int)SocketCommand.NEW_GAME:
                this.Invoke((MethodInvoker)(() =>
                {
                    NewGame();
                    panelBoard.Enabled = false;
                    CoolDownTimer.Stop();
                }));
                break;

            case (int)SocketCommand.SEND_POINT:
                this.Invoke((MethodInvoker)(() =>
                {
                    pbCoolDown.Value = 0;
                    panelBoard.Enabled = true;
                    CoolDownTimer.Start();
                    gh.OtherPlayerMark(data.Point);
                }));
                break;

            //case (int)SocketCommand.END_GAME:
            //    MessageBox.Show("Bạn đã thua");
            //    break;

            case (int)SocketCommand.TIME_OUT:
                EndGame();
                MessageBox.Show("Bạn đã thắng!");
                break;

            case (int)SocketCommand.QUIT:
                CoolDownTimer.Stop();
                MessageBox.Show("Đối thủ đã thoát ra!");
                break;

            default:
                break;
            }
            Listen();
        }