GameObject FoodGenerate(Cooking.FoodType foodType, Vector3 pos) { GameObject food; //▼生成食材の決定 switch (foodType) { case Cooking.FoodType.beef: food = beef; break; case Cooking.FoodType.chicken: food = chiken; break; case Cooking.FoodType.pork: food = pork; break; case Cooking.FoodType.shrimp: food = shrimp; break; default: food = beef; break; } //▼生成 return(Instantiate(food, pos, Quaternion.identity)); }
public FriedFood(Cooking.FriedFoodReview review, int calorie, Cooking.FoodType foodType) { FriedFoodReview = review; Calorie = calorie; FoodType = foodType; }