Exemple #1
0
    GameObject FoodGenerate(Cooking.FoodType foodType, Vector3 pos)
    {
        GameObject food;

        //▼生成食材の決定
        switch (foodType)
        {
        case Cooking.FoodType.beef:
            food = beef;
            break;

        case Cooking.FoodType.chicken:
            food = chiken;
            break;

        case Cooking.FoodType.pork:
            food = pork;
            break;

        case Cooking.FoodType.shrimp:
            food = shrimp;
            break;

        default:
            food = beef;
            break;
        }

        //▼生成
        return(Instantiate(food, pos, Quaternion.identity));
    }
Exemple #2
0
 public FriedFood(Cooking.FriedFoodReview review, int calorie, Cooking.FoodType foodType)
 {
     FriedFoodReview = review;
     Calorie         = calorie;
     FoodType        = foodType;
 }