public void OnTouched() { if (!IsFinished() && HasAllIngridients() && !IsBoxClosed()) { m_ingridientContainer.GetComponentInChildren <BurgerBox>().CloseBox(); return; } var cook = Cook.Get(); if (IsInProgress() && cook.IsHolding <SauceBottle>()) { var sauceBottle = cook.GetRightHand <SauceBottle>(); cook.DropRightHand(m_sauceBottlePlaceholder); sauceBottle.SpreadSauce(() => { cook.GrabRightHand(sauceBottle.gameObject); }); var sauce = ObjectFactory.Get().CreateSauce(); sauce.transform.position = transform.position; sauce.transform.rotation = transform.rotation; sauce.PlayAppearAnimation(); AddIngridient(sauce.gameObject); } else if (IsFinished() && cook.Inventory.IsRightHandFree) { cook.GrabRightHand(transform.gameObject); } else if (!cook.Inventory.IsRightHandFree) { AddIngridient(cook.Inventory.RightHand); cook.DropRightHand(); } }
public void Touched() { m_animator.SetTrigger("Open"); m_closed = false; m_trashPlaceholder.rotation = Random.rotation; var cook = Cook.Get(); var obj = cook.Inventory.RightHand; if (obj == null) { return; } obj.transform.SetParent(null); cook.Inventory.SetRightHand(null); var dir = m_trashPlaceholder.position - obj.transform.position; dir.Normalize(); dir.y += 1.0f; var thrower = obj.AddComponent <Thrower>(); thrower.SetVelocity(dir * 1.2f); m_trash = obj; }
public void OnTouched() { if (IsReady() || !IsInDrinkMachine()) { Cook.Get().GrabRightHand(gameObject); return; } if (!IsFull()) { return; } if (!HasLid()) { if (Cook.Get().IsHolding <Lid>()) { Cook.Get().DropRightHand(m_lidPlaceholder); } return; } if (!HasStraw()) { if (Cook.Get().IsHolding <Straw>()) { Cook.Get().DropRightHand(m_strawPlaceholder); } return; } }
public void OnTouched() { if (!HasTray()) { if (Cook.Get().IsHolding <Tray>()) { Cook.Get().DropRightHand(m_trayPlaceholder); } return; } }
public void DoAction() { var cook = Cook.Get(); if (!cook.Inventory.IsRightHandFree) { return; } var spawnedObject = Instantiate(m_spawnPrefab, transform.position, transform.rotation); cook.GrabRightHand(spawnedObject); }
public void DoAction() { var cook = Cook.Get(); var objectFactory = ObjectFactory.Get(); if (IsOccupied()) { var bottomBan = GetBottomBan(); if (bottomBan != null && bottomBan.HalfBanCookStatus == HalfBanCookStatus.Done) { cook.GrabRightHand(bottomBan.gameObject); } else { var topBan = GetTopBan(); if (topBan != null && topBan.HalfBanCookStatus == HalfBanCookStatus.Done) { cook.GrabRightHand(topBan.gameObject); } } } else { if (!cook.Inventory.IsRightHandFree) { var ban = cook.Inventory.RightHand.GetComponent <Ban>(); if (ban != null) { cook.DropRightHand(); Destroy(ban.gameObject); var banBottom = objectFactory.CreateHalfBanBottom(); // Utils.SetParentAndResetTransform(banBottom.transform, m_bottomBanHolder); banBottom.transform.position = ban.m_bottomBan.position; banBottom.transform.rotation = ban.m_bottomBan.rotation; Mover.Get().Move(banBottom.transform, m_bottomBanHolder); var banTop = objectFactory.CreateHalfBanTop(); // Utils.SetParentAndResetTransform(banTop.transform, m_topBanHolder); banTop.transform.position = ban.m_topBan.position; banTop.transform.rotation = ban.m_topBan.rotation; Mover.Get().Move(banTop.transform, m_topBanHolder); } } } }
public void OnTouched() { if (Cook.Get().Inventory.IsRightHandFree) { } else { if (Cook.Get().IsHolding <Burger>() && GetBurger() == null) { Cook.Get().DropRightHand(m_burgerPlaceholder); } if (Cook.Get().IsHolding <Cup>() && GetCup() == null) { Cook.Get().DropRightHand(m_cupPlaceholder); } } }
public override void DoAction() { var cook = Cook.Get(); if (transform.childCount > 0) { var interactiveElement = transform.GetChild(0).GetComponent <BaseInteractiveElement>(); if (interactiveElement != null) { interactiveElement.DoAction(); } } else if (!cook.Inventory.IsRightHandFree && transform.childCount == 0) { var rightHandGameObject = cook.Inventory.RightHand; cook.DropRightHand(transform); } }
public void OnTouched() { var burger = GetBurger(); if (burger != null) { return; } var cook = Cook.Get(); if (cook.Inventory.IsRightHandFree || cook.Inventory.RightHand.GetComponent <BurgerBox>() == null) { return; } burger = ObjectFactory.Get().CreateBurger(); Utils.SetParentAndResetTransform(burger.transform, m_burgerPlaceholder.transform); burger.AddIngridient(cook.Inventory.RightHand); cook.DropRightHand(); }
public override void DoAction() { Cook.Get().GrabRightHand(gameObject); }