private void Random() { SetRandomSeed(0.5); _game.Save(); Iteration = 0; UpdateLiveCellCount(); StateHasChanged(); }
protected override async Task OnParametersSetAsync() { GridSize = 1.0 * Math.Min(Width, Height) / Scale; _game = ConwaysGameOfLife2D.CreateClassicGame(Scale); Random(); _game.Save(); StateHasChanged(); await base.OnParametersSetAsync(); }