/// <summary>
    /// Adds audio to the scene.
    /// </summary>
    public void AddAudio()
    {
        Instantiate(audio1Prefab, audio1, audio1Prefab.transform.rotation);
        Instantiate(audio2Prefab, audio2, audio2Prefab.transform.rotation);
        Instantiate(scenePrefab, scene, scenePrefab.transform.rotation);
        GameObject p = Instantiate(partnerPrefab, new Vector3(partner.x, 0.02f, partner.z), partnerPrefab.transform.rotation);

        p.GetComponent <MeshRenderer>().enabled = false;

        ConvolutionJob c = GameObject.Find("Convolution").GetComponent <ConvolutionJob>();

        c.AddAudioSource(audio1Prefab.GetComponent <AudioSource>().clip);
        c.AddAudioSource(audio2Prefab.GetComponent <AudioSource>().clip);
        c.AddAudioSource(scenePrefab.GetComponent <AudioSource>().clip);
        c.AddAudioSource(partnerPrefab.GetComponent <AudioSource>().clip);

        r.ToggleCalculateImpulseResponse();
    }