public conveyorConnectionSave(ConveyorCreator.conveyorConnection conn) { drainAllLeft = conn.drainAllLeft; drainAllRight = conn.drainAllRight; drainingLeft = conn.drainingLeft; drainingRight = conn.drainingRight; drainLeft = conn.drainLeft; drainRight = conn.drainRight; }
public ConveyorCreator.conveyorConnection getOriginal(GameObject from, GameObject to) { var res = new ConveyorCreator.conveyorConnection(from, to, new List <GameObject>()); res.drainAllLeft = drainAllLeft; res.drainAllRight = drainAllRight; res.drainingLeft = drainingLeft; res.drainingRight = drainingRight; res.drainLeft = drainLeft; res.drainRight = drainRight; return(res); }
public serializationData(ConveyorCreator.conveyorConnection connection) { this.connection = new conveyorConnectionSave(connection); this.from = connection.createdObjs[0].transform.position; this.to = connection.createdObjs[1].transform.position; }
public void setData(ConveyorCreator.conveyorConnection data) { this.data = data; print("connection got data: " + data.from + " -> " + data.to); }