public IEnumerable <(EntityUid, TransformComponent)> GetEntitiesToMove(ConveyorComponent comp, TransformComponent xform)
        {
            if (!_mapManager.TryGetGrid(xform.GridID, out var grid) ||
                !grid.TryGetTileRef(xform.Coordinates, out var tile))
            {
                yield break;
            }

            var tileAABB   = _lookup.GetLocalBounds(tile, grid.TileSize).Enlarged(0.01f);
            var gridMatrix = Transform(grid.GridEntityId).InvWorldMatrix;

            foreach (var entity in _lookup.GetEntitiesIntersecting(tile))
            {
                if (entity == comp.Owner ||
                    Deleted(entity) ||
                    HasComp <IMapGridComponent>(entity))
                {
                    continue;
                }

                if (!TryComp(entity, out PhysicsComponent? physics) ||
                    physics.BodyType == BodyType.Static ||
                    physics.BodyStatus == BodyStatus.InAir ||
                    entity.IsWeightless(physics, entityManager: EntityManager))
                {
                    continue;
                }

                if (_container.IsEntityInContainer(entity))
                {
                    continue;
                }

                // Yes there's still going to be the occasional rounding issue where it stops getting conveyed
                // When you fix the corner issue that will fix this anyway.
                var transform = Transform(entity);
                var gridPos   = gridMatrix.Transform(transform.WorldPosition);
                var gridAABB  = new Box2(gridPos - 0.1f, gridPos + 0.1f);

                if (!tileAABB.Intersects(gridAABB))
                {
                    continue;
                }

                yield return(entity, transform);
            }
        }
        private void Convey(ConveyorComponent comp, TransformComponent xform, HashSet <EntityUid> conveyed, float frameTime)
        {
            // Use an event for conveyors to know what needs to run
            if (!_conveyor.CanRun(comp))
            {
                return;
            }

            var speed = comp.Speed;

            if (speed <= 0f)
            {
                return;
            }

            var(conveyorPos, conveyorRot) = xform.GetWorldPositionRotation();

            conveyorRot += comp.Angle;

            if (comp.State == ConveyorState.Reversed)
            {
                conveyorRot += MathF.PI;
            }

            var direction = conveyorRot.ToWorldVec();

            foreach (var(entity, transform) in GetEntitiesToMove(comp, xform))
            {
                if (!conveyed.Add(entity))
                {
                    continue;
                }

                var worldPos     = transform.WorldPosition;
                var itemRelative = conveyorPos - worldPos;

                worldPos += Convey(direction, speed, frameTime, itemRelative);
                transform.WorldPosition = worldPos;

                if (TryComp <PhysicsComponent>(entity, out var body))
                {
                    body.Awake = true;
                }
            }
        }
        private void Convey(ConveyorSystem system, ConveyorComponent comp, float frameTime)
        {
            // Use an event for conveyors to know what needs to run
            if (!system.CanRun(comp))
            {
                return;
            }

            var direction = system.GetAngle(comp).ToVec();
            var entMan    = IoCManager.Resolve <IEntityManager>();
            var ownerPos  = entMan.GetComponent <TransformComponent>(comp.Owner).WorldPosition;

            foreach (var(entity, physics) in EntitySystem.Get <ConveyorSystem>().GetEntitiesToMove(comp))
            {
                var itemRelativeToConveyor = entMan.GetComponent <TransformComponent>(entity).WorldPosition - ownerPos;
                physics.LinearVelocity += Convey(direction, comp.Speed, frameTime, itemRelativeToConveyor);
            }
        }
 public void RemoveConveyor(ConveyorComponent conveyor)
 {
     _conveyors.Remove(conveyor);
 }
 public void AddConveyor(ConveyorComponent conveyor)
 {
     _conveyors.Add(conveyor);
     conveyor.Sync(this);
 }