public override void DoPaint() { //draw current Handles.color = Color.red; for (int i = 0; i < current_pos_list_.Count - 1; ++i) { Handles.CircleCap(0, current_pos_list_[i], Quaternion.LookRotation(Vector3.up), 0.5f); } for (int i = 0; i < current_pos_list_.Count - 1; ++i) { Handles.DrawLine(current_pos_list_[i], current_pos_list_[i + 1]); } //draw info convex_.DoPaintConvex(); }
public override void DoPaint() { convex_.DoPaintConvex(); }