/// <summary> /// Checks if the GameGuid matches the ConverterGame Guid. If it doesn't, an InvalidOperationException is thrown. /// </summary> /// <param name="converterGame">The ConverterGame instance to check for matching Game Guid</param> private void ThrowIfConverterGameDoesntMatch(ConverterGame converterGame) { if (converterGame.Game.Id != this.GameGuid) { throw new InvalidOperationException("converterGame is not the correct Game"); } }
/// <summary> /// Converts user input text into a ConverterDeck which has all ConverterMappings populated with potential cards from the ConverterGame /// </summary> /// <param name="sectionsText">A collection of section names (keys), and the user input text of all cards in the section (values)</param> /// <param name="converterGame">The ConverterGame instance that will be used for searching for matches</param> /// <returns>Returns a ConverterDeck which has all ConverterMappings populated with potential cards from the converterSets</returns> public ConverterDeck ConvertText(Dictionary <string, string> sectionsText, ConverterGame converterGame) { this.ThrowIfConverterGameDoesntMatch(converterGame); ConverterDeck converterDeck = this.ConvertText(sectionsText, converterGame.Sets, converterGame.DeckSectionNames); return(converterDeck); }
/// <summary> /// Initializes a new instance of the InlineDialogPage_ChooseIncludedSetsVM class. /// </summary> /// <param name="converterGame">The ConverterGame to choose included sets from.</param> public InlineDialogPage_ChooseIncludedSetsVM(ConverterGame converterGame) { if (converterGame == null) { throw new ArgumentNullException("converterGame"); } this._ConverterGame = converterGame; }
/// <summary> /// Initializes a new instance of the InlineDialogPage_ChooseAnotherCardVM class. /// </summary> /// <param name="converterMapping">The Converter Mapping which contains the parsed card name to match to</param> /// <param name="converterGame">The Converter Game to be used when searching for another card</param> public InlineDialogPage_ChooseAnotherCardVM(ConverterMapping converterMapping, ConverterGame converterGame) { if (converterGame == null) { throw new ArgumentNullException("converterGame"); } this._ConverterGame = converterGame; this.ConverterMapping = converterMapping; }
/// <summary> /// Converts a text file into a ConverterDeck which has all ConverterMappings populated with potential cards from the ConverterGame /// </summary> /// <param name="fullPathName">The full path name of the Deck file to convert</param> /// <param name="converterGame">The ConverterGame instance that will be used for searching for matches</param> /// <returns>Returns a ConverterDeck which has all ConverterMappings populated with potential OCTGN cards from the converterSets</returns> public ConverterDeck ConvertFile(string fullPathName, ConverterGame converterGame) { this.ThrowIfConverterGameDoesntMatch(converterGame); ConverterDeck converterDeck = this.ConvertFile(fullPathName, converterGame.DeckSectionNames); converterDeck.PopulateConverterMappings(converterGame.Sets); return converterDeck; }
/// <summary> /// Converts a text file into a ConverterDeck which has all ConverterMappings populated with potential cards from the ConverterGame /// </summary> /// <param name="fullPathName">The full path name of the Deck file to convert</param> /// <param name="converterGame">The ConverterGame instance that will be used for searching for matches</param> /// <returns>Returns a ConverterDeck which has all ConverterMappings populated with potential OCTGN cards from the converterSets</returns> public ConverterDeck ConvertFile(string fullPathName, ConverterGame converterGame) { this.ThrowIfConverterGameDoesntMatch(converterGame); ConverterDeck converterDeck = this.ConvertFile(fullPathName, converterGame.DeckSectionNames); converterDeck.PopulateConverterMappings(converterGame.Sets); return(converterDeck); }
/// <summary> /// Converts a URL into a ConverterDeck which has all ConverterMappings populated with potential cards from the ConverterGame /// </summary> /// <param name="url">The URL of the Deck</param> /// <param name="converterGame">The ConverterGame instance that will be used for searching for matches</param> /// <returns>A ConverterDeck which represents the data that is converted using the contents of the file</returns> public ConverterDeck ConvertURL(string url, ConverterGame converterGame) { this.ThrowIfConverterGameDoesntMatch(converterGame); ConverterDeck converterDeck = this.ConvertURL(url, converterGame.DeckSectionNames); converterDeck.PopulateConverterMappings(converterGame.Sets); return(converterDeck); }
/// <summary> /// Converts a text file into a ConverterDeck which has all ConverterMappings populated with potential cards from the ConverterGame /// </summary> /// <param name="fullPathName">The full path name of the Deck file to convert</param> /// <param name="converterGame">The ConverterGame instance that will be used for searching for matches</param> /// <returns>A ConverterDeck which has all ConverterMappings populated with potential OCTGN cards from the converterSets</returns> public ConverterDeck ConvertFile(string fullPathName, ConverterGame converterGame) { // Try to find a pre-defined GameConverter to handle ConvertFile Game.GameConverter gameConverter = this.FindMatchingGameConverter(converterGame); if (gameConverter != null) { return gameConverter.ConvertFile(fullPathName, converterGame); } throw new NotImplementedException("Converting a File for game " + converterGame.Game.Name + " has not been implemented yet."); }
/// <summary> /// Converts a URL into a ConverterDeck which has all ConverterMappings populated with potential cards from the ConverterGame /// </summary> /// <param name="url">The URL of the Deck</param> /// <param name="converterGame">The ConverterGame instance that will be used for searching for matches</param> /// <returns>A ConverterDeck which has all ConverterMappings populated with potential OCTGN cards from the converterSets</returns> public ConverterDeck ConvertURL(string url, ConverterGame converterGame) { Logger.Info("Converting the url " + url + " to the game " + converterGame.Game.Name); // Try to find a pre-defined GameConverter to handle ConvertFile Game.GameConverter gameConverter = this.FindMatchingGameConverter(converterGame); if (gameConverter != null) { return(gameConverter.ConvertURL(url, converterGame)); } throw new NotImplementedException("Converting a URL for game " + converterGame.Game.Name + " has not been implemented yet."); }
/// <summary> /// Converts user input text into a ConverterDeck which has all ConverterMappings populated with potential cards from the ConverterGame /// </summary> /// <param name="sectionsText">A collection of section names (keys), and the user input text of all cards in the section (values)</param> /// <param name="converterGame">The ConverterGame instance that will be used for searching for matches</param> /// <returns>A ConverterDeck which has all ConverterMappings populated with potential OCTGN cards from the converterSets</returns> public ConverterDeck ConvertText(Dictionary <string, string> sectionsText, ConverterGame converterGame) { Logger.Info("Converting text to the game " + converterGame.Game.Name); // Try to find a pre-defined GameConverter to handle ConvertText Game.GameConverter gameConverter = this.FindMatchingGameConverter(converterGame); if (gameConverter != null) { return(gameConverter.ConvertText(sectionsText, converterGame)); } else { return(TextConverter.ConvertText(sectionsText, converterGame.Sets, converterGame.DeckSectionNames)); } }
/// <summary> /// Converts user input text into a ConverterDeck which has all ConverterMappings populated with potential cards from the ConverterGame /// </summary> /// <param name="sectionsText">A collection of section names (keys), and the user input text of all cards in the section (values)</param> /// <param name="converterGame">The ConverterGame instance that will be used for searching for matches</param> /// <returns>Returns a ConverterDeck which has all ConverterMappings populated with potential cards from the converterSets</returns> public ConverterDeck ConvertText(Dictionary<string, string> sectionsText, ConverterGame converterGame) { this.ThrowIfConverterGameDoesntMatch(converterGame); ConverterDeck converterDeck = this.ConvertText(sectionsText, converterGame.Sets, converterGame.DeckSectionNames); return converterDeck; }
/// <summary> /// Converts a URL into a ConverterDeck which has all ConverterMappings populated with potential cards from the ConverterGame /// </summary> /// <param name="url">The URL of the Deck</param> /// <param name="converterGame">The ConverterGame instance that will be used for searching for matches</param> /// <returns>A ConverterDeck which represents the data that is converted using the contents of the file</returns> public ConverterDeck ConvertURL(string url, ConverterGame converterGame) { this.ThrowIfConverterGameDoesntMatch(converterGame); ConverterDeck converterDeck = this.ConvertURL(url, converterGame.DeckSectionNames); converterDeck.PopulateConverterMappings(converterGame.Sets); return converterDeck; }
public Game.GameConverter FindMatchingGameConverter(ConverterGame converterGame) { return(this.gameConverters.FirstOrDefault(gc => gc.GameGuid == converterGame.Game.Id)); }
public Game.GameConverter FindMatchingGameConverter(ConverterGame converterGame) { return this.gameConverters.FirstOrDefault(gc => gc.GameGuid == converterGame.Game.Id); }
/// <summary> /// Converts user input text into a ConverterDeck which has all ConverterMappings populated with potential cards from the ConverterGame /// </summary> /// <param name="sectionsText">A collection of section names (keys), and the user input text of all cards in the section (values)</param> /// <param name="converterGame">The ConverterGame instance that will be used for searching for matches</param> /// <returns>A ConverterDeck which has all ConverterMappings populated with potential OCTGN cards from the converterSets</returns> public ConverterDeck ConvertText(Dictionary<string, string> sectionsText, ConverterGame converterGame) { // Try to find a pre-defined GameConverter to handle ConvertText Game.GameConverter gameConverter = this.FindMatchingGameConverter(converterGame); if (gameConverter != null) { return gameConverter.ConvertText(sectionsText, converterGame); } else { return TextConverter.ConvertText(sectionsText, converterGame.Sets, converterGame.DeckSectionNames); } }