public void UpdateTwoGraphicalWorkspaces()
    {
        //Device 1
        //Position
        Vector3 pos1;

        pos1 = ConverterClass.ConvertFloat3ToVector3(myHapticClassScript.myWorkSpacePosition);
        myHapticClassScript.workSpaceObj.transform.position = pos1;

        //Orientation
        myHapticClassScript.workSpaceObj.transform.rotation = Quaternion.Euler(0.0f, myHapticClassScript.myHapticCamera.transform.eulerAngles.y, 0.0f);

        //Scale
        Vector3 size1;

        size1 = ConverterClass.ConvertFloat3ToVector3(myHapticClassScript.myWorkSpaceSize);
        myHapticClassScript.workSpaceObj.transform.localScale = size1;

        //Device 2
        //Position
        Vector3 pos2;

        pos2 = ConverterClass.ConvertFloat3ToVector3(myHapticClassScript.mySecondWorkSpacePosition);
        myHapticClassScript.secondWorkSpaceObj.transform.position = pos2;

        //Orientation
        myHapticClassScript.secondWorkSpaceObj.transform.rotation = Quaternion.Euler(0.0f, myHapticClassScript.mySecondHapticCamera.transform.eulerAngles.y, 0.0f);

        //Scale
        Vector3 size2;

        size2 = ConverterClass.ConvertFloat3ToVector3(myHapticClassScript.mySecondWorkSpaceSize);
        myHapticClassScript.secondWorkSpaceObj.transform.localScale = size2;
    }
    /******************************************************************************************************************************************************************/



    /******************************************************************************************************************************************************************/

    public void UpdateGraphicalWorkspace()
    {
        //Position
        Vector3 pos;

        pos = ConverterClass.ConvertFloat3ToVector3(myWSPosition);
        myHapticClassScript.workSpaceObj.transform.position = pos;

        //Orientation
        myHapticClassScript.workSpaceObj.transform.rotation = Quaternion.Euler(0.0f, myHapticClassScript.myHapticCamera.transform.eulerAngles.y, 0.0f);

        //Scale
        Vector3 size;

        size = ConverterClass.ConvertFloat3ToVector3(myWSSize);
        myHapticClassScript.workSpaceObj.transform.localScale = size;
    }