//倾听下注 private void onAddBet(CEvent evt) { UnityThreadHelper.Dispatcher.Dispatch(() => { PlayerEvent playerEvent = (PlayerEvent)evt.eventParams; TinyBilingCS biling = ConvertTool.ConvertTinyBiling(playerEvent.bling); Debug.Log(" <color=#9400D3> 房间" + biling.roomID + " 玩家" + biling.playerID + " 下注= " + biling.bling + "</color>"); }); }