//倾听下注
    private void onAddBet(CEvent evt)
    {
        UnityThreadHelper.Dispatcher.Dispatch(() =>
        {
            PlayerEvent playerEvent = (PlayerEvent)evt.eventParams;


            TinyBilingCS biling = ConvertTool.ConvertTinyBiling(playerEvent.bling);


            Debug.Log(" <color=#9400D3> 房间" + biling.roomID + " 玩家" + biling.playerID + " 下注= " + biling.bling +
                      "</color>");
        });
    }