/** * 兑换码兑换礼包返回 * @param randRewardList 道具奖励 */ public void GC_CONVERSION_CODE(InputMessage data) { int i, size; ArrayList randRewardList = new ArrayList(); size = data.GetShort(); for (i = 0; i < size; i++) { RandRewardData randRewardList_Datas = new RandRewardData(); randRewardList_Datas.rewardId = data.GetInt(); //奖励id randRewardList_Datas.rewardCount = data.GetInt(); //奖励数量 randRewardList.Add(randRewardList_Datas); } ConversioncodeHandler.Instance().GC_CONVERSION_CODE(randRewardList); }
/** * 兑换码兑换礼包返回 * @param randRewardList 道具奖励 */ public void GC_CONVERSION_CODE(InputMessage data) { int i, size; ArrayList randRewardList = new ArrayList(); size = data.GetShort(); for (i = 0; i < size; i++) { RandRewardData randRewardList_Datas = new RandRewardData(); randRewardList_Datas.rewardId = data.GetInt(); //奖励id randRewardList_Datas.rewardCount = data.GetInt(); //奖励数量 randRewardList_Datas.vippoint = data.GetInt(); //全服的赠送奖励 (只有全服的才根据 这个vippoint 给用户赠送奖励) randRewardList_Datas.giftNewId = data.GetInt(); //用户给用户发送礼物的时候的 礼物ID 主要用于标识 礼物是啥 而且 需要花费多少金币 randRewardList.Add(randRewardList_Datas); } ConversioncodeHandler.Instance().GC_CONVERSION_CODE(randRewardList); }