public Game1() { _graphics = new GraphicsDeviceManager(this); ScreenRectangle = new Rectangle( 0, 0, ScreenWidth, ScreenHeight); IsMouseVisible = true; Content.RootDirectory = "Content"; Components.Add(new InputHandler(this)); _gameStateManager = new GameStateManager(this); Components.Add(_gameStateManager); _ = new TextureManager(); TitleScreen = new TitleScreen(this, _gameStateManager); StartMenuScreen = new StartMenuScreen(this, _gameStateManager); GamePlayScreen = new GamePlayScreen(this, _gameStateManager); CharacterGeneratorScreen = new CharacterGeneratorScreen(this, _gameStateManager); SkillScreen = new SkillScreen(this, _gameStateManager); LoadGameScreen = new LoadGameScreen(this, _gameStateManager); ConversationScreen = new ConversationScreen(this, _gameStateManager); ShopScreen = new ShopState(this, _gameStateManager); InventoryScreen = new InventoryScreen(this, _gameStateManager); _gameStateManager.ChangeState(TitleScreen); IsFixedTimeStep = false; _graphics.SynchronizeWithVerticalRetrace = false; }
public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; ScreenRectangle = new Rectangle( 0, 0, screenWidth, screenHeight); Content.RootDirectory = "Content"; Components.Add(new InputHandler(this)); stateManager = new GameStateManager(this); Components.Add(stateManager); TitleScreen = new TitleScreen(this, stateManager); StartMenuScreen = new StartMenuScreen(this, stateManager); GamePlayScreen = new GamePlayScreen(this, stateManager); CharacterGeneratorScreen = new CharacterGeneratorScreen(this, stateManager); LoadGameScreen = new LoadGameScreen(this, stateManager); SkillScreen = new GameScreens.SkillScreen(this, stateManager); ConversationScreen = new ConversationScreen(this, stateManager); stateManager.ChangeState(TitleScreen); this.IsFixedTimeStep = true; graphics.SynchronizeWithVerticalRetrace = false; }
private void BuildNPCInteractables() { StartConversationScreen scs = (StartConversationScreen)GetScreen(ScreenID.StartConversation); ConversationScreen convoScreen = (ConversationScreen)GetScreen(ScreenID.Conversation); foreach (Conversation npc in npcs) { GameObject clone = Instantiate(npcPrefab, npc.position, Quaternion.identity); NPC cloneNPC = clone.GetComponent <NPC>(); cloneNPC.Init(npc); npcPooler.SetPoolable(clone); clone.SetActive(true); clone.transform.position = npc.position; scs.RegiserterNPC(cloneNPC); convoScreen.RegiserterNPC(cloneNPC); } }