public void addChild(ConversationNode parent, ConversationNode child)
        {
            ConversationNodeEditor editor = editors[parent];

            tmpRects.Add(child, new Rect(editor.Window.x + editor.Window.width + 35, editor.Window.y, 0, 0));
            parent.addChild(child);
        }
Exemple #2
0
    public override void DrawWindow()
    {
        //base.DrawCurves ();

        EditorGUILayout.LabelField("Name: ");
        windowTitle = EditorGUILayout.TextField(windowTitle, GUILayout.Width(120));


        if (GUILayout.Button("Edit"))
        {
            ConversationNodeEditor window = CreateInstance <ConversationNodeEditor>();
            window.title   = "Editing " + windowTitle;
            window.root    = theWO;
            theObject.name = windowTitle;
            window.rootGO  = theObject;
            window.folder  = currentFolder;
            window.initialize();

            window.Show();
        }

        if (GUILayout.Button("Update prefab"))
        {
            //GameObject newGO = new GameObject ();
            //newGO.name = windowTitle;
            //WisdominiObject newlwo = newGO.AddComponent<WisdominiObject> ();
            //newlwo.initialize ();

            /*for (int i = 0; i < events.Count; ++i) {
             *      newlwo.addEvent (events [i]);
             * }*/

            PrefabUtility.SaveAsPrefabAssetAndConnect(theObject, "Assets/Resources/Prefabs/NodeEditorObjects/" + currentFolder + "/" + windowTitle + ".prefab", InteractionMode.AutomatedAction);
        }
    }
        protected override void DrawOpenNodeContent(ConversationDataControl content, ConversationNodeDataControl node)
        {
            ConversationNodeEditor editor = null;

            if (editors.TryGetValue(node, out editor))
            {
                editor.draw();
            }
        }
        private void InitWindowsRecursive(ConversationNode node)
        {
            if (!loopCheck.ContainsKey(node))
            {
                loopCheck.Add(node, true);
                ConversationNodeEditor editor = ConversationNodeEditorFactory.Intance.createConversationNodeEditorFor(node);
                editor.setParent(this);
                editor.Node      = node;
                editor.Collapsed = true;

                Rect previous = new Rect(0, 25, 0, 100);
                if (editors.ContainsKey(node))
                {
                    previous = editors[node].Window;
                }

                //Rect current = new Rect (previous.x + previous.width + 35, previous.y, 150, 0);

                Rect current;
                if (node.getEditorX() != -1)
                {
                    current = new Rect(node.getEditorX(), node.getEditorY(), 100, 0);
                }
                else
                {
                    current = positioner.getRectFor(nodespositioned);
                }

                nodespositioned++;

                if (!tmpRects.ContainsKey(node))
                {
                    tmpRects.Add(node, current);
                }

                editor.Window = current;

                editors.Add(node, editor);

                for (int i = 0; i < node.getChildCount(); i++)
                {
                    InitWindowsRecursive(node.getChild(i));
                }
            }
        }
        protected override void DrawNodeControls(ConversationDataControl content, ConversationNodeDataControl node)
        {
            ConversationNodeEditor editor = null;

            editors.TryGetValue(node, out editor);

            string[] editorNames       = ConversationNodeEditorFactory.Intance.CurrentConversationNodeEditors;
            int      preEditorSelected = ConversationNodeEditorFactory.Intance.ConversationNodeEditorIndex(node);
            int      editorSelected    = EditorGUILayout.Popup(preEditorSelected, editorNames);

            if (editor == null || preEditorSelected != editorSelected)
            {
                bool firstEditor = (editor == null);
                var  intRect     = node.getEditorRect();
                var  prevRect    = (editor != null) ? editor.Window : new Rect(intRect.x, intRect.y, intRect.width, intRect.height);
                editor = ConversationNodeEditorFactory.Intance.createConversationNodeEditorFor(content, editorNames[editorSelected]);
                editor.setParent(this);
                editor.Window = prevRect;
                if (firstEditor)
                {
                    editor.Node = node;
                }
                else
                {
                    setNode(content, node, editor.Node);
                }

                editors.Remove(node);
                editors[editor.Node] = editor;

                if (Selection.Contains(node))
                {
                    Selection.Remove(node);
                    Selection.Add(editor.Node);
                }
            }

            base.DrawNodeControls(content, node);
        }
        void nodeWindow(int id)
        {
            ConversationNode myNode = conversation.getAllNodes()[id];

            ConversationNodeEditor editor = null;

            editors.TryGetValue(myNode, out editor);

            if (editor != null && editor.Collapsed)
            {
                GUIContent bttext = new GUIContent(TC.get("GeneralText.Open"));
                Rect       btrect = GUILayoutUtility.GetRect(bttext, buttonstyle);

                GUILayout.BeginHorizontal();
                if (GUI.Button(btrect, bttext))
                {
                    editor.Collapsed = false;
                }
                ;
                GUILayout.EndHorizontal();
            }
            else
            {
                string[] editorNames = ConversationNodeEditorFactory.Intance.CurrentConversationNodeEditors;

                GUILayout.BeginHorizontal();
                int preEditorSelected = ConversationNodeEditorFactory.Intance.ConversationNodeEditorIndex(myNode);
                int editorSelected    = EditorGUILayout.Popup(preEditorSelected, editorNames);

                if (GUILayout.Button("-", collapseStyle, GUILayout.Width(15), GUILayout.Height(15)))
                {
                    editor.Collapsed = true;
                    GUIContent bttext = new GUIContent(TC.get("GeneralText.Open"));
                    Rect       btrect = GUILayoutUtility.GetRect(bttext, buttonstyle);
                    editor.Window = new Rect(editor.Window.x, editor.Window.y, btrect.width, btrect.height);
                }
                if (GUILayout.Button("X", closeStyle, GUILayout.Width(15), GUILayout.Height(15)))
                {
                }
                //effects.getEffects().Remove(myEffect);

                GUILayout.EndHorizontal();

                GUILayout.BeginVertical();

                if (editor == null || preEditorSelected != editorSelected)
                {
                    bool firstEditor = (editor == null);
                    editor =
                        ConversationNodeEditorFactory.Intance.createConversationNodeEditorFor(editorNames[editorSelected]);
                    editor.setParent(this);
                    if (firstEditor)
                    {
                        editor.Node = myNode;
                    }
                    else
                    {
                        setNode(myNode, editor.Node);
                    }

                    if (editors.ContainsKey(myNode))
                    {
                        editor.Window = editors[myNode].Window;
                    }
                    else
                    {
                        editor.Window = tmpRects[myNode];
                    }

                    editors.Remove(myNode);
                    editors.Add(editor.Node, editor);
                }

                editor.draw();

                GUILayout.EndVertical();
            }


            if (Event.current.type != EventType.layout)
            {
                Rect lastRect = GUILayoutUtility.GetLastRect();
                Rect myRect   = editors[myNode].Window;
                myRect.height          = lastRect.y + lastRect.height;
                editors[myNode].Window = myRect;
                this.Repaint();
            }

            if (Event.current.type == EventType.mouseMove)
            {
                if (
                    new Rect(0, 0, editors[myNode].Window.width, editors[myNode].Window.height).Contains(
                        Event.current.mousePosition))
                {
                    hovering = id;
                }
            }

            if (Event.current.type == EventType.mouseDown)
            {
                if (hovering == id)
                {
                    focusing = hovering;
                }
                if (lookingChildNode != null)
                {
                    // link creation between nodes
                    if (lookingChildNode.getChildCount() > 0)
                    {
                        lookingChildNode.removeChild(lookingChildSlot);
                    }
                    lookingChildNode.addChild(lookingChildSlot, myNode);
                    // finishing search
                    lookingChildNode = null;
                }
            }

            GUI.DragWindow();
        }