public void AddChapter(ConversationList.Stories curStory) { ConversationList.Chapters aChapter = new ConversationList.Chapters(); curStory.chapters.Add(aChapter); }
void OnGUI() { if (isHide) { if (GUILayout.Button("Unhide")) { isHide = false; } } if (isHide) { return; } if (Application.isPlaying) { return; } _instance = this; if (defaultSkin == null) { defaultSkin = GUI.skin; } //if (Input.GetKey (KeyCode.KeypadEnter) || Input.GetKey ("enter")) //Deselect (); if (editorSkin == null) { editorSkin = (GUISkin)(AssetDatabase.LoadAssetAtPath("Assets/RPGKit/GUISkins/GUISkin.guiskin", typeof(GUISkin))); } GUI.skin = editorSkin; smallButtonSize = 35; if (window != null) { window.minSize = new Vector2(500, 500); window.maxSize = new Vector2(500, 500); } if (conversationList == null) { conversationList = AssetDatabase.LoadAssetAtPath("Assets/ConversationList.asset", typeof(ConversationList)) as ConversationList; } GUILayout.BeginHorizontal(); if (GUILayout.Button("Characters", GUILayout.Width(Screen.width * 0.5F), GUILayout.Height(50))) { assetType = AssetType.character; } if (GUILayout.Button("Main Story", GUILayout.Width(Screen.width * 0.5F), GUILayout.Height(50))) { assetType = AssetType.story; } GUILayout.EndHorizontal(); //conversationList = EditorGUILayout.ObjectField (conversationList, typeof(ConversationList), true) as ConversationList; if (assetType == AssetType.character) { _character = conversationList.characters [characterIndex]; } if (assetType == AssetType.story) { _character = conversationList.stories [0].chapters [0]; } //#here FindTarget(); EditorSceneManager.MarkAllScenesDirty(); if (targetObject == null) { eventTargetType = EventTargetTypes.global; } if (targetObject != null) { eventTargetType = EventTargetTypes.target; } if (targetObject != null) { Selection.activeObject = targetObject.transform; Selection.activeTransform = targetObject.transform; } scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(Screen.width), GUILayout.Height(Screen.height * 0.9F)); if (assetType == AssetType.character) { DisplayCharacterCreation(); } if (assetType == AssetType.story) { if (GUILayout.Button("New Story")) { AddStory(); } for (int i = 0; i < conversationList.stories.Count; i++) { ConversationList.Stories curStory = conversationList.stories [i]; curStory.name = "Story"; if (GUILayout.Button(i.ToString() + ":" + curStory.name)) { curStory.isActive = !curStory.isActive; } //STORY IS ACTIVE if (curStory.isActive) { if (GUILayout.Button("Add Chapter")) { AddChapter(curStory); } int chapterIndex = 0; foreach (ConversationList.Chapters curChapter in curStory.chapters) { curChapter.name = "Chapter"; if (GUILayout.Button(chapterIndex.ToString() + ":" + curChapter.name)) { curChapter.isActive = !curChapter.isActive; } if (curChapter.isActive) { characterIndex = chapterIndex; foreach (ConversationList.Chapters otherChaps in curStory.chapters) { if (otherChaps != curChapter) { otherChaps.isActive = false; } } DisplayConversationContent(); GUILayout.BeginVertical(); GUILayout.BeginHorizontal(); GUILayout.Space(40); GUILayout.BeginVertical(); GUILayout.Label("Notes: "); curChapter.notes = GUILayout.TextArea(curChapter.notes, GUILayout.Height(150)); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.EndVertical(); //Make everything else disable } chapterIndex++; } } //Get current story } } EditorGUILayout.EndScrollView(); }
public void AddStory() { ConversationList.Stories aStory = new ConversationList.Stories(); conversationList.stories.Add(aStory); }