public Effect getEffectofType(EffectTypes type) { // This makes a new effect of specified type Effect e; switch (type) { case EffectTypes.test: e = new TestEffect(""); break; case EffectTypes.moveUnit: e = new MoveEffect(); break; case EffectTypes.enemySpawn: e = new EnemyEffect(); break; case EffectTypes.enemyConversion: e = new ConversationEffect(); break; default: e = new NullEffect(); break; } return(e); }
public void updateConversationData(string d) { if (d.Length > 0) { Effect e; currentEvent.getEffect(currentEffectIndex, out e); ConversationEffect t = (ConversationEffect)e; t.setString(d); } }
public void showEffect(int i) { if (currentEffectPanel != null) { currentEffectPanel.SetActive(false); } Vector2 pos; switch ((EffectTypes)i) { case EffectTypes.test: TestEffect effect = (TestEffect)currentEvent.getEffects()[currentEffectIndex]; currentEffectPanel = transform.FindChild("testPanel").gameObject; currentEffectPanel.SetActive(true); currentEffectPanel.transform.FindChild("InputField").GetComponent <InputField>().text = ""; print(effect.getData()); currentEffectPanel.transform.FindChild("InputField").GetChild(1).GetComponent <Text>().text = effect.getData(); break; case EffectTypes.moveUnit: MoveEffect moveEffect = (MoveEffect)currentEvent.getEffects()[currentEffectIndex]; currentEffectPanel = transform.FindChild("moveUnitPanel").gameObject; currentEffectPanel.SetActive(true); currentEffectPanel.transform.FindChild("XField").GetComponent <InputField>().text = ""; currentEffectPanel.transform.FindChild("YField").GetComponent <InputField>().text = ""; pos = moveEffect.getPosition(); currentEffectPanel.transform.FindChild("XField").GetChild(1).GetComponent <Text>().text = pos.x.ToString(); currentEffectPanel.transform.FindChild("YField").GetChild(1).GetComponent <Text>().text = pos.y.ToString(); break; case EffectTypes.enemySpawn: EnemyEffect enemyEffect = (EnemyEffect)currentEvent.getEffects()[currentEffectIndex]; currentEffectPanel = transform.FindChild("EnemyPanel").gameObject; currentEffectPanel.SetActive(true); currentEffectPanel.transform.FindChild("XField").GetComponent <InputField>().text = ""; currentEffectPanel.transform.FindChild("YField").GetComponent <InputField>().text = ""; currentEffectPanel.transform.FindChild("UnitIndex").GetComponent <InputField>().text = ""; pos = enemyEffect.getPosition(); currentEffectPanel.transform.FindChild("XField").GetChild(1).GetComponent <Text>().text = pos.x.ToString(); currentEffectPanel.transform.FindChild("YField").GetChild(1).GetComponent <Text>().text = pos.y.ToString(); currentEffectPanel.transform.FindChild("UnitIndex").GetChild(1).GetComponent <Text>().text = enemyEffect.getIndex().ToString(); break; case EffectTypes.enemyConversion: ConversationEffect conEffect = (ConversationEffect)currentEvent.getEffects()[currentEffectIndex]; currentEffectPanel = transform.FindChild("conversationPanel").gameObject; currentEffectPanel.SetActive(true); currentEffectPanel.transform.FindChild("InputField").GetComponent <InputField>().text = ""; print(conEffect.getData()); currentEffectPanel.transform.FindChild("InputField").GetChild(1).GetComponent <Text>().text = conEffect.getData(); break; case EffectTypes.noEffect: currentEffectPanel = null; break; } }