IEnumerator RestartMemories()
    {
        SoundManager.instance.StopFadeOut("Main", 4f);
        SoundManager.instance.PlayFadeIn("Noise", 4f);
        yield return(new WaitForSeconds(2f));

        SetDementiaValue(4);
        yield return(new WaitForSeconds(3f));

        blackOutSquare.SetActive(true);

        Color objectColor = blackOutSquare.GetComponent <Image>().color;
        float fadeAmount;
        float fadeSpeed = 1;

        while (blackOutSquare.GetComponent <Image>().color.a < 1)
        {
            fadeAmount  = objectColor.a + fadeSpeed * Time.deltaTime;
            objectColor = new Color(objectColor.r, objectColor.g, objectColor.b, fadeAmount);
            blackOutSquare.GetComponent <Image>().color = objectColor;
            yield return(null);
        }

        conversationController.ChangeConversation(lastConversationCheckpoint);
        conversationController.AdvanceLine();
        SetDementiaValue(1);

        while (blackOutSquare.GetComponent <Image>().color.a > 0)
        {
            fadeAmount  = objectColor.a - fadeSpeed * Time.deltaTime;
            objectColor = new Color(objectColor.r, objectColor.g, objectColor.b, fadeAmount);
            blackOutSquare.GetComponent <Image>().color = objectColor;
            yield return(null);
        }

        blackOutSquare.SetActive(false);

        canContinue = true;
        SoundManager.instance.Play("Main");
        SoundManager.instance.Stop("Noise");
        yield return(null);
    }
    //Make choice on click button, the conversation is changed depending on the choice and the dialogue is hidden
    public void MakeChoice()
    {
        conversationController.ChangeConversation(choice.conversation);
        questionController.Hide();

        if (choice.increaseDementia)
        {
            TestConversation.instance.IncreaseDementia();
        }
        else if (choice.decreaseDementia)
        {
            TestConversation.instance.DecreaseDementia();
        }
        else if (choice.setDementiaValue != 0)
        {
            TestConversation.instance.SetDementiaValue(choice.setDementiaValue);
            SoundManager.instance.PlayOneShot("Glitch");
        }
        else
        {
            SoundManager.instance.PlayOneShot("Click");
        }
    }