static public float AxisValue(int playerID, ControlsInput.MenuActions menuAxis) => AxisValue(playerID, menuAxis.ToName());
static public bool Held(int playerID, ControlsInput.MenuActions menuAction) => Held(playerID, menuAction.ToName());
public float AxisValue(ControlsInput.MenuActions menuAxis) => GameInput.AxisValue(ID, menuAxis);
public bool Held(ControlsInput.MenuActions menuAction) => GameInput.Held(ID, menuAction);
public bool Released(ControlsInput.MenuActions menuAction) => GameInput.Released(ID, menuAction);
public bool Pressed(ControlsInput.MenuActions menuAction) => GameInput.Pressed(ID, menuAction);