public static void SaveControlsData(ControlsSerialize controlsSave) { BinaryFormatter bf = new BinaryFormatter(); FileStream stream = new FileStream(Application.persistentDataPath + "/controlsfile.citrus", FileMode.Create); ControlsData data = new ControlsData(controlsSave); bf.Serialize(stream, data); stream.Close(); }
// Use this for initialization void Start() { data = GameManager.instance.playerData; controls = GameManager.instance.controls; motor = GetComponent <Motor> (); motor.turretLimits = GameManager.instance.playerData.cannonVerticleLimit; cannon = gameObject.GetComponent <Cannon> (); artillery = gameObject.GetComponent <Artillery> (); }
void Load() // Load data { ControlsData controlsData = SaveControls.LoadControls(); InputAction inputAction = controlsData.inputAction as InputAction; Debug.Log("Controls data loaded: " + inputAction); string inputActionString = controlsData.inputActionString; Debug.Log("Input action string loaded: " + inputActionString); }
public static void SaveControlsInput(ControlsInput controls) { //Debug.Log("SaveControlsInput" + controls.m_Action); BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/controls.cfg"; FileStream stream = new FileStream(path, FileMode.Create); ControlsData data = new ControlsData(controls); formatter.Serialize(stream, data); stream.Close(); }
public static KeyCode Load_Pause_Data() { if (File.Exists(Application.persistentDataPath + "/controlsfile.citrus")) { BinaryFormatter bf = new BinaryFormatter(); FileStream stream = new FileStream(Application.persistentDataPath + "/controlsfile.citrus", FileMode.Open); ControlsData data = bf.Deserialize(stream) as ControlsData; stream.Close(); return(data.Pause); } else { Debug.Log("Could not Deserialize save data"); return(KeyCode.Escape); } }
public static KeyCode Load_MoveRight_Data() { if (File.Exists(Application.persistentDataPath + "/controlsfile.citrus")) { BinaryFormatter bf = new BinaryFormatter(); FileStream stream = new FileStream(Application.persistentDataPath + "/controlsfile.citrus", FileMode.Open); ControlsData data = bf.Deserialize(stream) as ControlsData; stream.Close(); Debug.Log("MoveRight Key: " + data.MoveRight + " Loaded!"); return(data.MoveRight); } else { Debug.Log("Could not Deserialize save data"); return(KeyCode.RightArrow); } }
public static ControlsData LoadControls() { string path = Application.persistentDataPath + "/controls.cfg"; if (File.Exists(path)) { BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Open); ControlsData data = formatter.Deserialize(stream) as ControlsData; stream.Close(); return(data); } else { Debug.LogError("Save file not found: " + path); return(null); } }