Exemple #1
0
        private void On_INPUT_ControllerDisconnected(BEHandle <EControllerID> eventHandle)
        {
            EControllerID controllerID = eventHandle.Arg1;

            if (IS_KEY_CONTAINED(ControllersMap, controllerID))
            {
                EPlayerID playerID = ControllersMap[controllerID];

                // Was a joined controller?
                if (playerID != EPlayerID.SPECTATOR &&
                    IS_KEY_CONTAINED(partyStatusMap, playerID))
                {
                    partyStatusMap[playerID].Flush();
                }

                // Destroy Player
                if (ActivePlayers.ContainsKey(playerID))
                {
                    DestroyPlayer(playerID);
                }

                ControllersMap.Remove(controllerID);

                BEventsCollection.PLAYERS_PlayerLeft.Invoke(new BEHandle <EPlayerID, EControllerID>(playerID, controllerID));
            }
        }
Exemple #2
0
        private void On_INPUT_ControllerConnected(BEHandle <EControllerID> eventHandle)
        {
            EControllerID controllerID = eventHandle.Arg1;

            // Add connected controller as a spectator
            if (IS_KEY_NOT_CONTAINED(ControllersMap, controllerID))
            {
                ControllersMap.Add(controllerID, EPlayerID.SPECTATOR);

                BEventsCollection.PLAYERS_PlayerJoined.Invoke(new BEHandle <EPlayerID, EControllerID>(EPlayerID.SPECTATOR, controllerID));
            }
        }