private Transform tHUDPUMeterBar;//the bar in the powerup meter on HUD void Start() { tPlayer = transform; //powerup meter visual iPowerupCount = PowerUps.GetValues(typeof(PowerUps)).Length-1;//get the total number of powerups bPowerupStatus = new bool[iPowerupCount]; fPowerupStartTime = new float[iPowerupCount]; fPowerupTotalDuration = new float[iPowerupCount]; hInGameScriptCS = (InGameScriptCS)this.GetComponent(typeof(InGameScriptCS)); hControllerScriptCS = (ControllerScriptCS)this.GetComponent(typeof(ControllerScriptCS)); hSoundManagerCS = (SoundManagerCS)GameObject.Find("SoundManager").GetComponent(typeof(SoundManagerCS)); //hMissionsControllerCS = (MissionsControllerCS)this.GetComponent(typeof(MissionsControllerCS)); //hGlobalAchievementControllerCS = (GlobalAchievementControllerCS)this.GetComponent(typeof(GlobalAchievementControllerCS)); hPlayerFrontColliderScriptCS = (PlayerFrontColliderScriptCS)GameObject.Find("PlayerFrontCollider").GetComponent(typeof(PlayerFrontColliderScriptCS)); hPlayerSidesColliderScriptCS = (PlayerSidesColliderScriptCS)GameObject.Find("PlayerSidesCollider").GetComponent(typeof(PlayerSidesColliderScriptCS)); //power up meter //tHUDPUMeter = (Transform)GameObject.Find("HUDMainGroup/HUDPUMeter").GetComponent(typeof(Transform)); //tHUDPUMeterBar = (Transform)GameObject.Find("HUDMainGroup/HUDPUMeter/HUD_PU_Meter_Bar_Parent").GetComponent(typeof(Transform)); //tHUDPUMeter.transform.position -= new Vector3(0, 100, 0);//hide the powerup meter fMagnetismDefaultRadius = 200; fMangetismRadius = 200; //default: pull currency toward the character iCurrencyUnits = 0; for(var i = 0; i <iPowerupCount ; i++) { bPowerupStatus[i] = false; fPowerupTotalDuration[i] = 10.0f;//active time duration of the powerups } }
private TextMesh tmPauseCountdown; //count down numbers after resume // Use this for initialization void Start () { //PlayerPrefs.DeleteAll(); //DEBUG Application.targetFrameRate = 60; //ceiling the frame rate on 60 (debug only) RenderSettings.fog = true; //turn on fog on launch //hMenuScriptCS = (MenuScriptCS)GameObject.Find("MenuGroup").GetComponent(typeof(MenuScriptCS)); hSoundManagerCS = (SoundManagerCS)GameObject.Find("SoundManager").GetComponent(typeof(SoundManagerCS)); hControllerScriptCS = (ControllerScriptCS)GetComponent(typeof(ControllerScriptCS)); hPowerupsMainControllerCS = (PowerupsMainControllerCS)this.GetComponent(typeof(PowerupsMainControllerCS)); hCameraControllerCS = (CameraControllerCS)GameObject.Find("Main Camera").GetComponent(typeof(CameraControllerCS)); //hEnemyControllerCS = (EnemyControllerCS)this.GetComponent(typeof(EnemyControllerCS)); //hMissionsControllerCS = (MissionsControllerCS)this.GetComponent(typeof(MissionsControllerCS)); //hGlobalAchievementControllerCS = (GlobalAchievementControllerCS)this.GetComponent(typeof(GlobalAchievementControllerCS)); hHUDControllerCS = GameObject.FindObjectOfType<HUDControllerCS>(); //((MeshRenderer)GameObject.Find("HUDMainGroup/HUDPauseCounter").GetComponent(typeof(MeshRenderer))).enabled = false; CurrentEnergy = 100; iPauseStatus = 0; iDeathStatus = 0; iMenuStatus = 1; bGameOver = false; bGamePaused = true; }
// Use this for initialization void Start() { hControllerScriptCS = (ControllerScriptCS)GameObject.Find("Player").GetComponent(typeof(ControllerScriptCS)); hPlayerSidesColliderScriptCS = (PlayerSidesColliderScriptCS)GameObject.Find("PlayerSidesCollider").GetComponent(typeof(PlayerSidesColliderScriptCS)); hInGameScriptCS = (InGameScriptCS)GameObject.Find("Player").GetComponent(typeof(InGameScriptCS)); }
void Start() { hControllerScriptCS = (ControllerScriptCS)GameObject.Find("Player").GetComponent(typeof(ControllerScriptCS)); // uicControls = (UICheckbox)this.GetComponent(typeof(UICheckbox)); //check which radio button is this if (this.name == "Swipe") { controlType = ControllerScriptCS.ControlType.Swipe; } else { controlType = ControllerScriptCS.ControlType.Gyro; } //check or uncheck according to type of controls currently enabled if (controlType == ControllerScriptCS.ControlType.Swipe) { // if (hControllerScriptCS.isSwipeControlEnabled()) // uicControls.isChecked = true; // else // uicControls.isChecked = false; } else if (controlType == ControllerScriptCS.ControlType.Gyro) { // if (!hControllerScriptCS.isSwipeControlEnabled()) // uicControls.isChecked = true; // else // uicControls.isChecked = false; } } //end of start
private UILabel uilDistanceNotif; //the distance notification value void Start() { hInGameScriptCS = (InGameScriptCS)GameObject.Find("Player").GetComponent(typeof(InGameScriptCS)); hControllerScriptCS = (ControllerScriptCS)GameObject.Find("Player").GetComponent(typeof(ControllerScriptCS)); hMissionsControllerCS = (MissionsControllerCS)GameObject.Find("Player").GetComponent(typeof(MissionsControllerCS)); hGlobalAchievementControllerCS = (GlobalAchievementControllerCS)GameObject.Find("Player").GetComponent(typeof(GlobalAchievementControllerCS)); hPowerupsMainControllerCS = (PowerupsMainControllerCS)GameObject.Find("Player").GetComponent(typeof(PowerupsMainControllerCS)); uilScoreText = (UILabel)this.transform.Find("ScoreGroup/Text_Score").GetComponent(typeof(UILabel)); //the score text on HUD uilCurrencyText = (UILabel)this.transform.Find("CurrencyGroup/Text_Currency").GetComponent(typeof(UILabel)); //the currency text on HUD goDistanceNotification = GameObject.Find("UI Root (2D)/Camera/Anchor/HUDGroup/DistanceNotifier"); //the distance notification group uilDistanceNotif = (UILabel)this.transform.Find("DistanceNotifier/Text_Distance").GetComponent(typeof(UILabel)); //the text in the distance notification group distanceNotifDefaultPosition = goDistanceNotification.transform.position; //get the default position of the distance notification meter goDistanceNotification.transform.position = new Vector3(distanceNotifDefaultPosition.x, 1000, distanceNotifDefaultPosition.z); //remove the distance notification from camera tMissionDropDown = (Transform)this.transform.Find("MissionNotifier").GetComponent(typeof(Transform)); //the mission description drop down uilMissionDescription = (UILabel)this.transform.Find("MissionNotifier/Text_MissionDescription").GetComponent(typeof(UILabel)); //get time difference to calculate score fCurrentTime = Time.time; fPreviousTime = Time.time; fPreviousDistance = 0; fCurrentDistance = 0; fCurrentTime = 0; fPreviousTime = 0; } //end of Start
// Use this for initialization void Start() { //PlayerPrefs.DeleteAll(); //DEBUG Application.targetFrameRate = 60; //ceiling the frame rate on 60 (debug only) RenderSettings.fog = true; //turn on fog on launch if (GameObject.Find("MenuGroup")) //check while type of menu is active (custom or ngui) { customMenuEnabled = true; hMenuScriptCS = (MenuScriptCS)GameObject.Find("MenuGroup").GetComponent(typeof(MenuScriptCS)); } else { hNGUIMenuScript = (NGUIMenuScript)GameObject.Find("UI Root (2D)").GetComponent(typeof(NGUIMenuScript)); } hSoundManagerCS = (SoundManagerCS)GameObject.Find("SoundManager").GetComponent(typeof(SoundManagerCS)); hControllerScriptCS = (ControllerScriptCS)this.GetComponent(typeof(ControllerScriptCS)); hPowerupsMainControllerCS = (PowerupsMainControllerCS)this.GetComponent(typeof(PowerupsMainControllerCS)); hCameraControllerCS = (CameraControllerCS)GameObject.Find("Main Camera").GetComponent(typeof(CameraControllerCS)); hEnemyControllerCS = (EnemyControllerCS)this.GetComponent(typeof(EnemyControllerCS)); hMissionsControllerCS = (MissionsControllerCS)this.GetComponent(typeof(MissionsControllerCS)); hGlobalAchievementControllerCS = (GlobalAchievementControllerCS)this.GetComponent(typeof(GlobalAchievementControllerCS)); CurrentEnergy = 100; iPauseStatus = 0; iDeathStatus = 0; iMenuStatus = 1; bGameOver = false; bGamePaused = true; }
void Start() { tPlayer = GameObject.Find("Player").transform; bPitFallingStart = false; hInGameScriptCS = (InGameScriptCS)GetComponent(typeof(InGameScriptCS)); hControllerScriptCS = (ControllerScriptCS)GetComponent(typeof(ControllerScriptCS)); }
void Start() { tPlayer = GameObject.Find("Player").transform; bPitFallingStart = false; hInGameScriptCS = (InGameScriptCS)this.GetComponent(typeof(InGameScriptCS)); hControllerScriptCS = (ControllerScriptCS)this.GetComponent(typeof(ControllerScriptCS)); }
void Start() { tPlayer = GameObject.Find("Player").transform; tEnemy = this.transform; hInGameScriptCS = (InGameScriptCS)GameObject.Find("Player").GetComponent(typeof(InGameScriptCS)); hControllerScriptCS = (ControllerScriptCS)GameObject.Find("Player").GetComponent(typeof(ControllerScriptCS)); hSoundManagerCS = (SoundManagerCS)GameObject.Find("SoundManager").GetComponent(typeof(SoundManagerCS)); }
void Start() { WaypointAngle = 0.0f; fPathLength = defaultPathLength; fNextPathLength = defaultPathLength; CurrentPercent = 0.0f; hInGameScriptCS = (InGameScriptCS)this.GetComponent(typeof(InGameScriptCS)); hControllerScriptCS = (ControllerScriptCS)this.GetComponent(typeof(ControllerScriptCS)); hPatchesRandomizerCS = (PatchesRandomizerCS)this.GetComponent(typeof(PatchesRandomizerCS)); hElementsGeneratorCS = (ElementsGeneratorCS)this.GetComponent(typeof(ElementsGeneratorCS)); }
void Start() { WaypointAngle = 0.0f; fPathLength = defaultPathLength; fNextPathLength = defaultPathLength; CurrentPercent = 0.0f; hInGameScriptCS = (InGameScriptCS)this.GetComponent(typeof(InGameScriptCS)); hControllerScriptCS = (ControllerScriptCS)this.GetComponent(typeof(ControllerScriptCS)); hPatchesRandomizerCS = (PatchesRandomizerCS)this.GetComponent(typeof(PatchesRandomizerCS)); //hElementsGeneratorCS = (ElementsGeneratorCS)this.GetComponent(typeof(ElementsGeneratorCS)); }
private float fCamShakeImpulse = 0.0f; //Camera Shake Impulse void Start() { tCamera = this.camera.transform; tPlayerMesh = GameObject.Find("PlayerRotation/PlayerMesh").transform; tPlayer = GameObject.Find("Player").transform; hInGameScriptCS = (InGameScriptCS)GameObject.Find("Player").GetComponent(typeof(InGameScriptCS)); hControllerScriptCS = (ControllerScriptCS)GameObject.Find("Player").GetComponent(typeof(ControllerScriptCS)); fCameraRotationX = tCamera.localEulerAngles.x; fCameraRotationZ = tCamera.localEulerAngles.z; iCameraState = 0; fCamShakeImpulse = 0.0f; }
private float fCamShakeImpulse = 0.0f; //Camera Shake Impulse void Start() { tCamera = this.GetComponent<Camera>().transform; tPlayerMesh = GameObject.Find("PlayerRotation/PlayerMesh").transform; tPlayer = GameObject.Find("Player").transform; hInGameScriptCS = (InGameScriptCS)GameObject.Find("Player").GetComponent(typeof(InGameScriptCS)); hControllerScriptCS = (ControllerScriptCS)GameObject.Find("Player").GetComponent(typeof(ControllerScriptCS)); fCameraRotationX = tCamera.localEulerAngles.x; fCameraRotationZ = tCamera.localEulerAngles.z; iCameraState = 0; fCamShakeImpulse = 0.0f; }
void Start() { hControllerScriptCS = (ControllerScriptCS)GameObject.Find("Player").GetComponent(typeof(ControllerScriptCS)); hInGameScriptCS = (InGameScriptCS)GameObject.Find("Player").GetComponent(typeof(InGameScriptCS)); hControllerScriptCS = (ControllerScriptCS)GameObject.Find("Player").GetComponent(typeof(ControllerScriptCS)); stopAllSounds(); if (bMusicEnabled == true) { asMusic [0].Play(); } else { asMusic [0].Stop(); } }
void Start() { go_MainMenu = GameObject.Find("Canvas/pnl_MainMenu"); go_GameMenu = GameObject.Find("Canvas/pnl_GameMenu"); go_PauseMenu = GameObject.Find("Canvas/pnl_PauseMenu"); go_GameOverMenu = GameObject.Find("Canvas/pnl_GameOverMenu"); hInGameScriptCS = (InGameScriptCS)GameObject.Find("Player").GetComponent(typeof(InGameScriptCS)); hControllerScriptCS = (ControllerScriptCS)GameObject.Find("Player").GetComponent(typeof(ControllerScriptCS)); //hMissionsControllerCS = (MissionsControllerCS)GameObject.Find("Player").GetComponent(typeof(MissionsControllerCS)); //hGlobalAchievementControllerCS = (GlobalAchievementControllerCS)GameObject.Find("Player").GetComponent(typeof(GlobalAchievementControllerCS)); hPowerupsMainControllerCS = (PowerupsMainControllerCS)GameObject.Find("Player").GetComponent(typeof(PowerupsMainControllerCS)); //tMissionDropDown = this.transform.Find("HUDGroup/MissionNotifier"); //missionDescription = tMissionDropDown.Find("Text_MissionDescription").GetComponent("TextMesh") as TextMesh; //txHUDCurrencyText = GameObject.Find("Canvas/pnl_GameMenu/Currency/txt_currency").GetComponent<Text>(); //txHUDScoreText = GameObject.Find("Canvas/pnl_GameMenu/Score/txt_score").GetComponent<Text>(); //tHUDScoreContainerMid = (Transform)GameObject.Find("HUDMainGroup/HUDGroup/HUDScoreGroup/HUD_Score_BG").GetComponent(typeof(Transform)); // HUD Score Container //tHUDCurrencyContainerMid = (Transform)GameObject.Find("HUDMainGroup/HUDGroup/HUDCurrencyGroup/HUD_Currency_BG").GetComponent(typeof(Transform)); // HUD Currency Container //tHUDScoreContainerMid.localScale = new Vector3(tHUDScoreContainerMid.localScale.x, tHUDScoreContainerMid.localScale.y, 0.45f); //tHUDCurrencyContainerMid.localScale = new Vector3(tHUDCurrencyContainerMid.localScale.x, tHUDCurrencyContainerMid.localScale.y, 0.45f); //Distance Notification //txtDistanceNotif = GameObject.Find("Canvas/pnl_GameMenu/DistanceNotifier/txt_distanceNotif").GetComponent("Text") as Text; //tDistanceNotification = (RectTransform)GameObject.Find("Canvas/pnl_GameMenu/DistanceNotifier").GetComponent(typeof(RectTransform)); tDistanceNotification.gameObject.SetActive(false); //get time difference to calculate score fCurrentTime = Time.time; fPreviousTime = Time.time; fPreviousDistance = 0; fCurrentDistance = 0; fCurrentTime = 0; fPreviousTime = 0; iDivisorScore = 10; iDivisorCurrency = 10; iDivisorMultiplier = 10; //call the resize Dight Container function every .5 seconds //InvokeRepeating("resizeDigitContainer", 1, 0.5f); //resizeDigitContainer(); }
private UISlider uisHUDPUMeter; //the power-up meter in the NGUI menus void Start() { tPlayer = transform; //powerup meter visual iPowerupCount = PowerUps.GetValues(typeof(PowerUps)).Length - 1; //get the total number of powerups bPowerupStatus = new bool[iPowerupCount]; fPowerupStartTime = new float[iPowerupCount]; fPowerupTotalDuration = new float[iPowerupCount]; hInGameScriptCS = (InGameScriptCS)this.GetComponent(typeof(InGameScriptCS)); hControllerScriptCS = (ControllerScriptCS)this.GetComponent(typeof(ControllerScriptCS)); hSoundManagerCS = (SoundManagerCS)GameObject.Find("SoundManager").GetComponent(typeof(SoundManagerCS)); hMissionsControllerCS = (MissionsControllerCS)this.GetComponent(typeof(MissionsControllerCS)); hGlobalAchievementControllerCS = (GlobalAchievementControllerCS)this.GetComponent(typeof(GlobalAchievementControllerCS)); hPlayerFrontColliderScriptCS = (PlayerFrontColliderScriptCS)GameObject.Find("PlayerFrontCollider").GetComponent(typeof(PlayerFrontColliderScriptCS)); hPlayerSidesColliderScriptCS = (PlayerSidesColliderScriptCS)GameObject.Find("PlayerSidesCollider").GetComponent(typeof(PlayerSidesColliderScriptCS)); //check which type of menu (Custom or NGUI) to work with if (hInGameScriptCS.isCustomMenuEnabled()) { tHUDPUMeter = (Transform)GameObject.Find("HUDMainGroup/HUDPUMeter").GetComponent(typeof(Transform)); tHUDPUMeterBar = (Transform)GameObject.Find("HUDMainGroup/HUDPUMeter/HUD_PU_Meter_Bar_Parent").GetComponent(typeof(Transform)); tHUDPUMeter.transform.position -= new Vector3(0, 100, 0); //hide the powerup meter } else { uisHUDPUMeter = (UISlider)GameObject.Find("UI Root (2D)/Camera/Anchor/HUDGroup/PowerupMeter/Progress Bar").GetComponent(typeof(UISlider)); uisHUDPUMeter.transform.position = new Vector3(0, 1000, 0); //hide the power-up meter by default } fMagnetismDefaultRadius = 200; fMangetismRadius = 200; //default: pull currency toward the character iCurrencyUnits = 0; for (var i = 0; i < iPowerupCount; i++) { bPowerupStatus[i] = false; fPowerupTotalDuration[i] = 10.0f; //active time duration of the powerups } }
void Start() { hInGameScriptCS = (InGameScriptCS)GameObject.Find("Player").GetComponent(typeof(InGameScriptCS)); hControllerScriptCS = (ControllerScriptCS)GameObject.Find("Player").GetComponent(typeof(ControllerScriptCS)); hMissionsControllerCS = (MissionsControllerCS)GameObject.Find("Player").GetComponent(typeof(MissionsControllerCS)); hGlobalAchievementControllerCS = (GlobalAchievementControllerCS)GameObject.Find("Player").GetComponent(typeof(GlobalAchievementControllerCS)); hPowerupsMainControllerCS = (PowerupsMainControllerCS)GameObject.Find("Player").GetComponent(typeof(PowerupsMainControllerCS)); tMissionDropDown = this.transform.Find("HUDGroup/MissionNotifier"); missionDescription = tMissionDropDown.Find("Text_MissionDescription").GetComponent("TextMesh") as TextMesh; tmHUDCurrencyText = GameObject.Find("HUDMainGroup/HUDGroup/HUDCurrencyGroup/HUD_Currency_Text").GetComponent("TextMesh") as TextMesh; tmHUDScoreText = GameObject.Find("HUDMainGroup/HUDGroup/HUDScoreGroup/HUD_Score_Text").GetComponent("TextMesh") as TextMesh; tHUDScoreContainerMid = (Transform)GameObject.Find("HUDMainGroup/HUDGroup/HUDScoreGroup/HUD_Score_BG").GetComponent(typeof(Transform)); // HUD Score Container tHUDCurrencyContainerMid = (Transform)GameObject.Find("HUDMainGroup/HUDGroup/HUDCurrencyGroup/HUD_Currency_BG").GetComponent(typeof(Transform)); // HUD Currency Container tHUDScoreContainerMid.localScale = new Vector3(tHUDScoreContainerMid.localScale.x, tHUDScoreContainerMid.localScale.y, 0.45f); tHUDCurrencyContainerMid.localScale = new Vector3(tHUDCurrencyContainerMid.localScale.x, tHUDCurrencyContainerMid.localScale.y, 0.45f); //Distance Notification tmDistanceNotif = GameObject.Find("HUDMainGroup/HUDGroup/DistanceNotifier/Text_Distance").GetComponent("TextMesh") as TextMesh; tDistanceNotification = (Transform)GameObject.Find("HUDMainGroup/HUDGroup/DistanceNotifier").GetComponent(typeof(Transform)); tDistanceNotification.gameObject.SetActive(false); //get time difference to calculate score fCurrentTime = Time.time; fPreviousTime = Time.time; fPreviousDistance = 0; fCurrentDistance = 0; fCurrentTime = 0; fPreviousTime = 0; iDivisorScore = 10; iDivisorCurrency = 10; iDivisorMultiplier = 10; //call the resize Dight Container function every .5 seconds InvokeRepeating("resizeDigitContainer", 1, 0.5f); resizeDigitContainer(); }
private TextMesh tmPauseCountdown; //count down numbers after resume void Start() { HUDCamera = (Camera)GameObject.Find("HUDMainGroup/HUDCamera").GetComponent(typeof(Camera)); hControllerScriptCS = (ControllerScriptCS)GameObject.Find("Player").GetComponent(typeof(ControllerScriptCS)); hSoundManagerScriptCS = (SoundManagerCS)GameObject.Find("SoundManager").GetComponent(typeof(SoundManagerCS)); hInGameScriptCS = (InGameScriptCS)GameObject.Find("Player").GetComponent(typeof(InGameScriptCS)); hMissionsControllerCS = (MissionsControllerCS)GameObject.Find("Player").GetComponent(typeof(MissionsControllerCS)); //the fResolutionFactor can be used to adjust components according to screen size aspectRatio = ((Screen.height * 1.0f) / (Screen.width * 1.0f) - 1.77f); fResolutionFactor = (43.0f * (aspectRatio)); tMenuGroup = GameObject.Find("MenuGroup").transform; tMenuTransforms = new Transform[(int)MenuIDs.GetValues(typeof(MenuIDs)).Length]; //main menu initialization tMenuTransforms[(int)MenuIDs.MainMenu] = (Transform)tMenuGroup.Find("MainMenu").GetComponent(typeof(Transform)); tMainMenuButtons = new Transform[iMainMenuButtonsCount]; tMainMenuButtons[0] = tMenuTransforms[(int)MenuIDs.MainMenu].Find("Buttons/Button_TapToPlay"); tMainMenuButtons[1] = tMenuTransforms[(int)MenuIDs.MainMenu].Find("Buttons/Button_Instructions"); tMainMenuButtons[2] = tMenuTransforms[(int)MenuIDs.MainMenu].Find("Buttons/Button_Settings"); tMainMenuButtons[3] = tMenuTransforms[(int)MenuIDs.MainMenu].Find("Buttons/Button_Shop"); tMainMenuButtons[4] = tMenuTransforms[(int)MenuIDs.MainMenu].Find("Buttons/Button_Missions"); tMainMenuButtons[5] = tMenuTransforms[(int)MenuIDs.MainMenu].Find("Buttons/Button_Achievements"); //pause menu initialization tMenuTransforms[(int)MenuIDs.PauseMenu] = (Transform)tMenuGroup.Find("PauseMenu").GetComponent(typeof(Transform)); tPauseButtons = new Transform[iPauseButtonsCount]; tPauseButtons[0] = tMenuTransforms[(int)MenuIDs.PauseMenu].Find("Buttons/Button_Back"); tPauseButtons[1] = tMenuTransforms[(int)MenuIDs.PauseMenu].Find("Buttons/Button_Resume"); tmPauseMenuMissionList = (TextMesh)tMenuTransforms[(int)MenuIDs.PauseMenu].Find("Text_MissionDescription").GetComponent(typeof(TextMesh)); //game over menu initialization tMenuTransforms[(int)MenuIDs.GameOverMenu] = (Transform)tMenuGroup.Find("GameOver").GetComponent(typeof(Transform)); tGameOverButtons = new Transform[iGameOverButtonsCount]; tGameOverButtons[0] = tMenuTransforms[(int)MenuIDs.GameOverMenu].Find("Buttons/Button_Back"); tGameOverButtons[1] = tMenuTransforms[(int)MenuIDs.GameOverMenu].Find("Buttons/Button_Play"); //instructions menu initialization tMenuTransforms[(int)MenuIDs.InstructionsMenu] = (Transform)tMenuGroup.Find("Instructions").GetComponent(typeof(Transform)); tInstructionsButtons = new Transform[iInstructionsButtonsCount]; tInstructionsButtons[0] = (Transform)tMenuTransforms[(int)MenuIDs.InstructionsMenu].Find("Buttons/Button_Back").GetComponent(typeof(Transform)); //settings menu initialization tMenuTransforms[(int)MenuIDs.SettingsMenu] = (Transform)tMenuGroup.Find("Settings").GetComponent(typeof(Transform)); tSettingsButtons = new Transform[iSettingsButtonsCount]; tSettingsButtons[0] = tMenuTransforms[(int)MenuIDs.SettingsMenu].Find("Buttons/Button_Back"); tSettingsButtons[1] = (Transform)tMenuTransforms[(int)MenuIDs.SettingsMenu].Find("ControlType/Button_Swipe/RadioButton_Background").GetComponent(typeof(Transform)); tSettingsButtons[2] = (Transform)tMenuTransforms[(int)MenuIDs.SettingsMenu].Find("ControlType/Button_Gyro/RadioButton_Background").GetComponent(typeof(Transform)); tSettingsButtons[3] = (Transform)tMenuTransforms[(int)MenuIDs.SettingsMenu].Find("Music/Button_ON/RadioButton_Background").GetComponent(typeof(Transform)); tSettingsButtons[4] = (Transform)tMenuTransforms[(int)MenuIDs.SettingsMenu].Find("Music/Button_OFF/RadioButton_Background").GetComponent(typeof(Transform)); tSettingsButtons[5] = (Transform)tMenuTransforms[(int)MenuIDs.SettingsMenu].Find("Sound/Button_ON/RadioButton_Background").GetComponent(typeof(Transform)); tSettingsButtons[6] = (Transform)tMenuTransforms[(int)MenuIDs.SettingsMenu].Find("Sound/Button_OFF/RadioButton_Background").GetComponent(typeof(Transform)); mrSwipeControls = (MeshRenderer)tMenuTransforms[(int)MenuIDs.SettingsMenu].Find("ControlType/Button_Swipe/RadioButton_Foreground").GetComponent(typeof(MeshRenderer)); mrGyroControls = (MeshRenderer)tMenuTransforms[(int)MenuIDs.SettingsMenu].Find("ControlType/Button_Gyro/RadioButton_Foreground").GetComponent(typeof(MeshRenderer)); mrMusicON = (MeshRenderer)tMenuTransforms[(int)MenuIDs.SettingsMenu].Find("Music/Button_ON/RadioButton_Foreground").GetComponent(typeof(MeshRenderer)); mrMusicOFF = (MeshRenderer)tMenuTransforms[(int)MenuIDs.SettingsMenu].Find("Music/Button_OFF/RadioButton_Foreground").GetComponent(typeof(MeshRenderer)); mrSoundON = (MeshRenderer)tMenuTransforms[(int)MenuIDs.SettingsMenu].Find("Sound/Button_ON/RadioButton_Foreground").GetComponent(typeof(MeshRenderer)); mrSoundOFF = (MeshRenderer)tMenuTransforms[(int)MenuIDs.SettingsMenu].Find("Sound/Button_OFF/RadioButton_Foreground").GetComponent(typeof(MeshRenderer)); //shop tMenuTransforms[(int)MenuIDs.Shop] = tMenuGroup.Find("Shop").GetComponent(typeof(Transform)) as Transform; hShopScriptCS = (ShopScriptCS)tMenuTransforms[(int)MenuIDs.Shop].GetComponent(typeof(ShopScriptCS)); //missions menu tMenuTransforms[(int)MenuIDs.MissionsMenu] = (Transform)tMenuGroup.Find("MissionsMenu").GetComponent(typeof(Transform)); tMissionsMenuButtons = new Transform[iMissionsMenuButtonsCount]; tMissionsMenuButtons[0] = (Transform)tMenuTransforms[(int)MenuIDs.MissionsMenu].Find("Buttons/Button_Back").GetComponent(typeof(Transform)); //back button tmMissionsMenuMissionList = (TextMesh)tMenuTransforms[(int)MenuIDs.MissionsMenu].Find("Text_MissionDescription").GetComponent(typeof(TextMesh)); //achievements menu tMenuTransforms[(int)MenuIDs.AchievementsMenu] = (Transform)tMenuGroup.Find("AchievementsMenu").GetComponent(typeof(Transform)); tAchievementMenuButtons = new Transform[iAchievementMenuButtonsCount]; tAchievementMenuButtons[0] = (Transform)tMenuTransforms[(int)MenuIDs.AchievementsMenu].Find("Buttons/Button_Back").GetComponent(typeof(Transform)); //back button tmAchievementsMenuDescription = (TextMesh)tMenuTransforms[(int)MenuIDs.AchievementsMenu].Find("Text_Achievements").GetComponent(typeof(TextMesh)); //text mesh containing achievments ///////HUD////// ((MeshRenderer)GameObject.Find("HUDMainGroup/HUDPauseCounter").GetComponent(typeof(MeshRenderer))).enabled = false; //set the HUD position according to the screen resolution ((Transform)GameObject.Find("HUDMainGroup/HUDGroup/HUDCurrencyGroup").GetComponent(typeof(Transform))).transform.Translate(-fResolutionFactor, 0, 0); (GameObject.Find("HUDMainGroup/HUDGroup/HUDScoreGroup").GetComponent(typeof(Transform)) as Transform).transform.Translate(-fResolutionFactor, 0, 0); (GameObject.Find("HUDMainGroup/HUDGroup/HUDPause").GetComponent(typeof(Transform)) as Transform).transform.Translate(fResolutionFactor, 0, 0); ShowMenu((int)MenuIDs.MainMenu); //show Main Menu on game launch }
void Start () { hControllerScriptCS = (ControllerScriptCS)GameObject.Find ("Player").GetComponent (typeof(ControllerScriptCS)); hInGameScriptCS = (InGameScriptCS)GameObject.Find ("Player").GetComponent (typeof(InGameScriptCS)); hControllerScriptCS = (ControllerScriptCS)GameObject.Find ("Player").GetComponent (typeof(ControllerScriptCS)); stopAllSounds (); if (bMusicEnabled == true) asMusic [0].Play (); else asMusic [0].Stop (); }
// Use this for initialization void Start() { hControllerScriptCS = (ControllerScriptCS)GameObject.Find("Player").GetComponent(typeof(ControllerScriptCS)); }
void Start() { hInGameScriptCS = (InGameScriptCS)GameObject.Find("Player").GetComponent(typeof(InGameScriptCS)); hPlayerFrontColliderScriptCS = (PlayerFrontColliderScriptCS)GameObject.Find("PlayerFrontCollider").GetComponent(typeof(PlayerFrontColliderScriptCS)); hControllerScriptCS = (ControllerScriptCS)GameObject.Find("Player").GetComponent(typeof(ControllerScriptCS)); }