Exemple #1
0
    public void Knockback(LightSource lightSource)
    {
        if (lightSource is Player)
        {
            Transform player          = lightSource.transform;
            Rigidbody playerRigidbody = player.GetComponent <Rigidbody>();
            this.controllerRumble = player.GetComponent <ControllerRumble>();
            // Calculate a knockback force pushing the player away from the enemy fish
            Vector2 distance  = (player.position - gameObject.transform.position);
            Vector2 knockback = distance.normalized * knockbackForce;

            playerRigidbody.velocity = Vector3.zero;
            playerRigidbody.AddForce(knockback, ForceMode.Impulse);


            // Instantiate hit particles
            GameObject.Instantiate(hitParticles, player.position, Quaternion.Euler(0, 0, 0));
            FlashColor(probeColorHit, hitFlashDuration);

            // Rumble the controller when the player hits a fish.
            controllerRumble.PlayerHitByFish();

            // The player was just hit
            // lastTimeHit = Time.time;
        }
    }
    public void Knockback(LightSource lightSource)
    {
        if (lightSource is Player)
        {

            Transform player = lightSource.transform;
            Rigidbody playerRigidbody = player.GetComponent<Rigidbody>();
            this.controllerRumble = player.GetComponent<ControllerRumble>();
            // Calculate a knockback force pushing the player away from the enemy fish
            Vector2 distance = (player.position - gameObject.transform.position);
            Vector2 knockback = distance.normalized * knockbackForce;

            playerRigidbody.velocity = Vector3.zero;
            playerRigidbody.AddForce(knockback, ForceMode.Impulse);

            // Instantiate hit particles
            GameObject.Instantiate(hitParticles, player.position, Quaternion.Euler(0, 0, 0));
            FlashColor(probeColorHit, hitFlashDuration);

            // Rumble the controller when the player hits a fish.
            controllerRumble.PlayerHitByFish();

            // The player was just hit
            // lastTimeHit = Time.time;
        }
    }
    void Start()
    {
        laser      = GetComponent <LaserBehaviour>();
        sequencer  = GameObject.FindGameObjectWithTag("Sequencer").GetComponent <TrackSequencer>();
        judger     = GetComponent <LaserMIDITimingJudge>();
        visualizer = GetComponentInChildren <LaserNoteVisualier>();

        rumble = GetComponent <ControllerRumble>();

        model             = this.transform.Find("Model").gameObject;
        modelInitialScale = model.transform.localScale;
    }
 /// <summary>
 /// Initialize Player components
 /// <see cref="Unity Documentation">
 /// </summary>
 protected override void Awake()
 {
     base.Awake();
     this.controllerRumble         = GetComponent <ControllerRumble>();
     this.playerSound              = GetComponent <PlayerSound>();
     this.movement                 = new PlayerMovement(movementBean, this.Transform, this.Rigidbody, this.LightEnergy);
     this.lightToggle              = new PlayerLightToggle(this.Transform.Find("LightsToToggle").gameObject, this, lightToggleBean);
     this.flareControl             = new PlayerSpawnFlare(flareBean, this, controllerRumble);
     this.movementBean.DefaultDrag = Rigidbody.drag;
     this.isDead = false;
     this.isSafe = true;
 }
 void Start()
 {
     this.timer = cooldownTime;
     this.lightSource = GetComponent<LightSource>();
     this.controllerRumble = GetComponent<ControllerRumble>();
     this.rigidbody = GetComponent<Rigidbody>();
     player = GameObject.FindWithTag("Player").transform;
     playerSound = player.GetComponent<PlayerSound>();
     GameObject mainCamera = GameObject.Find("Main Camera");
     if (mainCamera != null)
     {
         this.smoothCamera = mainCamera.GetComponent<SmoothCamera>();
     }
 }
Exemple #6
0
    /// <summary>
    /// Initializes Player components
    /// </summary>
    protected override void Awake()
    {
        base.Awake(); // call parent LightSource Awake() first
        if (playerInstance != null && playerInstance != this)
        {
            GameObject.Destroy(this.gameObject);
        }
        else
        {
            DontDestroyOnLoad(this.gameObject);
            playerInstance = this;
        }

        this.movement    = new PlayerMovement(massEjectionTransform, lightBallPrefab, thrustForce, changeDirectionBoost, thrustEnergyCost, brakeDrag, this.Transform, this.Rigidbody, this.LightEnergy, this.jetFuelEffect, this.rotationSpeed);
        this.lightToggle = new PlayerLightToggle(this.Transform.Find("LightsToToggle").gameObject, defaultLightStatus, this, minimalEnergyRestrictionToggleLights, propulsionLightRange);
        this.materials   = new MaterialExtensions();

        this.defaultDrag      = Rigidbody.drag;
        this.isDead           = false;
        this.isSafe           = true;
        this.controllerRumble = GetComponent <ControllerRumble>();
        playerSound           = GetComponent <PlayerSound>();

        this.currentLevel = SceneManager.GetActiveScene().buildIndex;
        ChangeColor(probeColorOff, false, 0);
        LoadGame();
        ResetPlayerState();

        gameOverCanvas = GameObject.FindWithTag("GameOverCanvas");

        UI = GameObject.FindWithTag("UI");

        if (gameOverCanvas == null)
        {
            Canvas[] canvases = UI.GetComponentsInChildren <Canvas>();
            foreach (Canvas canvas in canvases)
            {
                if (canvas.name == "GameOverCanvas")
                {
                    gameOverCanvas = canvas.gameObject;
                    break;
                }
            }
        }

        #if UNITY_EDITOR
        this.ValidateInputs();
        #endif
    }
Exemple #7
0
    void Start()
    {
        this.timer            = cooldownTime;
        this.lightSource      = GetComponent <LightSource>();
        this.controllerRumble = GetComponent <ControllerRumble>();
        this.rigidbody        = GetComponent <Rigidbody>();
        player      = GameObject.FindWithTag("Player").transform;
        playerSound = player.GetComponent <PlayerSound>();
        GameObject mainCamera = GameObject.Find("Main Camera");

        if (mainCamera != null)
        {
            this.smoothCamera = mainCamera.GetComponent <SmoothCamera>();
        }
    }
    public PlayerSpawnFlare(FlareBean flareBean, Player player, ControllerRumble controllerRumble)
    {
        this.timer               = 0;
        this.cooldownTime        = flareBean.CoolDown;
        this.flareSpawnObject    = flareBean.FlareSpawnObject;
        this.recoilForce         = flareBean.RecoilForce;
        this.flareCostPercentage = flareBean.FlareCostPercentage;
        this.flareEnergyCost     = flareBean.FlareEnergyCost;

        this.player           = player;
        this.controllerRumble = controllerRumble;
        this.rigidbody        = player.GetComponent <Rigidbody>();

        GameObject mainCamera = GameObject.Find("Main Camera");

        if (mainCamera != null)
        {
            this.smoothCamera = mainCamera.GetComponent <SmoothCamera>();
        }
    }
    /// <summary>
    /// Initializes Player components
    /// </summary>
    protected override void Awake()
    {
        base.Awake(); // call parent LightSource Awake() first
        if (playerInstance != null && playerInstance != this)
        {
            GameObject.Destroy(this.gameObject);
        }
        else
        {
            DontDestroyOnLoad(this.gameObject);
            playerInstance =  this;
        }

        this.movement = new PlayerMovement(massEjectionTransform, lightBallPrefab, thrustForce, changeDirectionBoost, thrustEnergyCost, brakeDrag, this.Transform, this.Rigidbody, this.LightEnergy, this.jetFuelEffect, this.rotationSpeed);
        this.lightToggle = new PlayerLightToggle(this.Transform.Find("LightsToToggle").gameObject, defaultLightStatus, this, minimalEnergyRestrictionToggleLights, propulsionLightRange);
        this.materials = new MaterialExtensions();

        this.defaultDrag = Rigidbody.drag;
        this.isDead = false;
        this.isSafe = true;
        this.controllerRumble = GetComponent<ControllerRumble>();
        playerSound = GetComponent<PlayerSound>();

        this.currentLevel = SceneManager.GetActiveScene().buildIndex;
        ChangeColor(probeColorOff, false, 0);
        LoadGame();
        ResetPlayerState();

        gameOverCanvas = GameObject.FindWithTag("GameOverCanvas");

        UI = GameObject.FindWithTag("UI");

        if (gameOverCanvas == null)
        {
            Canvas[] canvases = UI.GetComponentsInChildren<Canvas>();
            foreach (Canvas canvas in canvases)
            {
                if (canvas.name == "GameOverCanvas")
                {
                    gameOverCanvas = canvas.gameObject;
                    break;
                }
            }
        }

        #if UNITY_EDITOR
            this.ValidateInputs();
        #endif
    }