Exemple #1
0
        private bool IsButtonPressed(uint index, ButtonPressTypes type, ControllerRawButton button)
        {
            if (index < 0)
            {
                return(false);
            }
            var device = GetControllerInputByIndex(index);

            if (device == null)
            {
                return(false);
            }

            switch (type)
            {
            case ButtonPressTypes.Press:
                return(device.GetButton(button));

            case ButtonPressTypes.PressDown:
                return(device.GetButtonDown(button));

            case ButtonPressTypes.PressUp:
                return(device.GetButtonUp(button));

            case ButtonPressTypes.Touch:
                return(device.GetButton(button));

            case ButtonPressTypes.TouchDown:
                return(device.GetButtonDown(button));

            case ButtonPressTypes.TouchUp:
                return(device.GetButtonUp(button));
            }

            return(false);
        }
Exemple #2
0
 /// <summary>
 /// Returns a bool to indicate if there is a button up event.
 /// </summary>
 /// <param name="buttonMask">Passing in a ControllerRawButton to get button value</param>
 /// <example>
 /// This example shows how to use the <see cref="GetButtonUp"/> method.
 /// <code>
 /// using UnityEngine;
 /// using Ximmerse;
 /// using Ximmerse.InputSystem;
 ///
 /// class TestClass : MonoBehaviour
 /// {
 ///     void Update()
 ///     {
 ///        ControllerInput leftController = ControllerInputManager.instance.GetControllerInput(ControllerType.LeftController);
 ///        bool isButtonUp = leftController.GetButtonUp(ControllerRawButton.Start);
 ///        Debug.Log("isButtonUp = " +  isButtonUp);
 ///     }
 /// }
 /// </code>
 /// </example>
 public virtual bool GetButtonUp(ControllerRawButton buttonMask)
 {
     return(GetButtonUp((uint)buttonMask));
 }