Exemple #1
0
        //SimpleRenderer renderer;

        public override void Load()
        {
            //gen = new TestTerrainGenerator();
            //chunk = new Chunk(Vector2Int.Zero);
            //renderer = new SimpleRenderer();
            //saveManager = new SaveManager("TestWorld");

            //gen.Generate(chunk);
            //saveManager.SaveChunk(chunk);

            segment = new Segment("TestWorld");
            segment.LoadArea(Vector2Int.Zero);

            World.UpdateDayLight();

            BananaGame.GamePlayer = new Player();
            BananaGame.GamePlayer.Load();
            ControllerManager.AddPlayer(BananaGame.GamePlayer);

            BananaGame.GameCamera.FollowTaget = true;
            BananaGame.GameCamera.Target      = (BananaGame.GamePlayer);
            //GameCamera.TargetOffset = new Vector3(0.0f, 0f, 10f);
            BananaGame.GameCamera.TargetOffset = new Vector3(0.0f, 0f, 16f);
            //renderer = new SimpleRenderer();
        }
Exemple #2
0
        public override void Load()
        {
            highlight = new TileHighlight(new Vector2(20, 20), Color.Blue);

            chunk       = new Chunk(new Vector2Int(0, 0));
            renderer    = new SimpleRenderer();
            chunk.State = ChunkState.NotSoReady;

            chunk.Add(new Tile(TileType.Floor, new Vector2Int(0, 0)));

            chunk.Add(new Tile(TileType.Floor, new Vector2Int(20, 20)));
            chunk.Add(new Tile(TileType.Floor, new Vector2Int(21, 20)));
            chunk.Add(new Tile(TileType.Floor, new Vector2Int(22, 20)));
            chunk.Add(new Tile(TileType.Floor, new Vector2Int(20, 21)));
            chunk.Add(new Tile(TileType.Floor, new Vector2Int(21, 21)));
            chunk.Add(new Tile(TileType.Floor, new Vector2Int(22, 21)));
            chunk.Add(new Tile(TileType.Floor, new Vector2Int(20, 22)));
            chunk.Add(new Tile(TileType.Floor, new Vector2Int(21, 22)));
            chunk.Add(new Tile(TileType.Floor, new Vector2Int(22, 22)));

            chunk.Add(new Tile(TileType.Wall, new Vector2Int(19, 20)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(19, 21)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(19, 22)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(23, 20)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(23, 22)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(23, 21)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(20, 19)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(21, 19)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(22, 19)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(20, 23)));

            //chunk.Add(new Tile(TileType.Wall, new Vector2Int(21, 23)));
            chunk.Add(new Tile(TileType.Floor, new Vector2Int(21, 23)));

            chunk.Add(new Tile(TileType.Wall, new Vector2Int(22, 23)));

            chunk.Add(new Tile(TileType.Wall, new Vector2Int(19, 19)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(19, 23)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(23, 19)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(23, 23)));

            TileProcessor.Initialize();
            TileProcessor.Process(chunk);

            World.UpdateDayLight();

            BananaGame.GamePlayer          = new Player();
            BananaGame.GamePlayer.Position = new Vector2(20, 20);
            BananaGame.GamePlayer.Load();
            ControllerManager.AddPlayer(BananaGame.GamePlayer);

            BananaGame.GameCamera.FollowTaget = true;
            BananaGame.GameCamera.Target      = (BananaGame.GamePlayer);
            //GameCamera.TargetOffset = new Vector3(0.0f, 0f, 10f);
            BananaGame.GameCamera.TargetOffset = new Vector3(0.0f, 0f, 12f);
        }
	void Update() {
		if(cm.NumPlayers < 4) {
			if(cm.AddPlayer(ControllerInputWrapper.Buttons.Start)) {
				for(int i = 0; i < players.Length; i++) {
					if(players[i].player == (PlayerID)cm.NumPlayers) {
                        AddPlayer((PlayerID)cm.NumPlayers,players[i]);
					}
				}
			}
		}
	}
 void Update()
 {
     if (cm.NumPlayers < 4)
     {
         if (cm.AddPlayer(ControllerInputWrapper.Buttons.Start))
         {
             for (int i = 0; i < players.Length; i++)
             {
                 if (players[i].player == (PlayerID)cm.NumPlayers)
                 {
                     LevelManager.instance.playerDict.Add((PlayerID)cm.NumPlayers, players[i]);
                     LevelManager.instance.playerUI[(int)players[i].player - 1].SetupUI();
                 }
             }
         }
     }
 }
        public override void Load()
        {
            generator   = new TestTerrainGenerator();
            renderer    = new SimpleRenderer();
            chunk       = new Chunk(new Vector2Int(0, 0));
            chunk.State = ChunkState.AwaitingRender;

            generator.Generate(chunk);
            chunk.Add(new Tile(TileType.Dirt, new Vector2Int(20, 20)));
            chunk.Add(new Tile(TileType.Dirt, new Vector2Int(20, 21)));
            chunk.Add(new Tile(TileType.Dirt, new Vector2Int(20, 22)));
            chunk.Add(new Tile(TileType.Dirt, new Vector2Int(21, 20)));
            chunk.Add(new Tile(TileType.Dirt, new Vector2Int(21, 21)));
            chunk.Add(new Tile(TileType.Dirt, new Vector2Int(21, 22)));

            chunk.Add(new Tile(TileType.Wall, new Vector2Int(30, 30)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(31, 30)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(32, 30)));
            chunk.Add(new Tile(TileType.Door, new Vector2Int(33, 30)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(34, 30)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(35, 30)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(36, 30)));

            chunk.Add(new Tile(TileType.Wall, new Vector2Int(30, 31)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(31, 31)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(32, 31)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(33, 31)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(34, 31)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(35, 31)));
            chunk.Add(new Tile(TileType.Wall, new Vector2Int(36, 31)));
            //chunk.Add(new Tile(TileType.Door, new Vector2Int(20, 20)));
            TileProcessor.Initialize();
            TileProcessor.Process(chunk);

            World.UpdateDayLight();

            BananaGame.GamePlayer = new Player();
            BananaGame.GamePlayer.Load();
            ControllerManager.AddPlayer(BananaGame.GamePlayer);

            BananaGame.GameCamera.FollowTaget = true;
            BananaGame.GameCamera.Target      = (BananaGame.GamePlayer);
            //GameCamera.TargetOffset = new Vector3(0.0f, 0f, 10f);
            BananaGame.GameCamera.TargetOffset = new Vector3(0.0f, 0f, 16f);
        }
Exemple #6
0
 void Update()
 {
     cm.AddPlayer(ControllerInputWrapper.Buttons.Start);
 }