// Use this for initialization void Start() { cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); lerpFract = 0.3f; angle = Vector3.Angle(Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.parent.position, transform.position - transform.parent.position); controls = controller.GetComponent <ControllerInputScript>(); }
// Use this for initialization void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } for (int i = 0; i < numPlayers; i++) { ControllerInputScript controls = controllers[i].GetComponent <ControllerInputScript>(); controls.SetPlayerNumber(i); } round = PlayerPrefs.GetInt("Round"); p1Score = PlayerPrefs.GetInt("P1Score"); p2Score = PlayerPrefs.GetInt("P2Score"); roundText.text = "Round " + round; p1Text.text = "" + p1Score; p2Text.text = "" + p2Score; maxScoreText.text = "First to " + maxScore + " wins!"; //ready.fontSize = 22; //ready.text = "Ready?"; //yield return new WaitForSeconds(1.0f); //float waitfor = 2.0f; //ready.fontSize = 35; //ready.text = "GO!"; //yield return new WaitForSeconds(1.0f); }
// Use this for initialization void Start() { cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); //CHANGE MOUSE TO CONTROLLER INPUT lerpFract = 0.3f; angle = Vector3.Angle(Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.parent.position, transform.position - transform.parent.position); controls = GameObject.Find("ControllerInput").GetComponent <ControllerInputScript>(); }
// GameObject panel; // Use this for initialization void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } ControllerInputScript controls = controller.GetComponent <ControllerInputScript>(); }
// Use this for initialization void Start() { cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); lerpFract = 0.3f; angle = Vector3.Angle(Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.parent.position, transform.position - transform.parent.position); controls = controller.GetComponent <ControllerInputScript>(); player = transform.parent.GetComponent <PlayerController>(); GameObject softLineObject = Instantiate(softLinePrefab); softLine = softLineObject.GetComponent <Line>(); softLine.UpdateLine(transform.position); glow = (Light)GetComponent("Light"); glow.enabled = false; glow.range = 0; }
// Use this for initialization void Start() { controls = GameObject.Find("ControllerInput").GetComponent <ControllerInputScript>(); }
// Start is called before the first frame update void Start() { controls = controller.GetComponent <ControllerInputScript>(); }
//private Ienumerator countdown(); // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } for (int i = 0; i < numPlayers; i++) { ControllerInputScript controller = controllers[i].GetComponent <ControllerInputScript>(); if (controller.getDPadDownDown()) { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } if (controller.getLeftBumperDown() && controller.getRightBumperDown()) { Debug.Log("doing the reset thing"); PlayerPrefs.SetInt("P1Score", 0); PlayerPrefs.SetInt("P2Score", 0); PlayerPrefs.SetInt("Round", 1); SceneManager.LoadScene(SceneManager.GetActiveScene().name); } } if (roundOver) { //Check which player is still alive, increment scores accordingly if (loser == 0) { //Increment player2 score and restart Debug.Log("Player 2 wins"); Debug.Log("Score before update: " + PlayerPrefs.GetInt("P2Score")); PlayerPrefs.SetInt("P2Score", p2Score + 1); Debug.Log("Score AFTER update: " + PlayerPrefs.GetInt("P2Score")); } else { //Increment player1 score Debug.Log("Player 1 wins"); Debug.Log("Score before update: " + PlayerPrefs.GetInt("P1Score")); PlayerPrefs.SetInt("P1Score", p1Score + 1); Debug.Log("Score AFTER update: " + PlayerPrefs.GetInt("P1Score")); } PlayerPrefs.SetInt("Round", round++); if (p1Score >= maxScore - 1) { //Display "Congratulations p1!" //Buttons: Return to Menu, Play Again PlayerPrefs.SetInt("P1Score", 0); PlayerPrefs.SetInt("P2Score", 0); PlayerPrefs.SetInt("Round", 1); SceneManager.LoadScene("MainMenu"); // put this on some "restart" button } else if (p2Score >= maxScore - 1) { //Display "Congratulations p2!" //Buttons: Return to Menu, Play Again PlayerPrefs.SetInt("P1Score", 0); PlayerPrefs.SetInt("P2Score", 0); PlayerPrefs.SetInt("Round", 1); SceneManager.LoadScene("MainMenu"); // put this on some "restart" button } else { //Display "Winner: (winner)" //Display progress tokens //Set player scores PlayerPrefs.SetInt("Round", round++); } SceneManager.LoadScene(SceneManager.GetActiveScene().name); // put this on some "restart" button } }
// Use this for initialization void Start() { cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); //CHANGE MOUSE TO CONTROLLER INPUT controls = controller.GetComponent <ControllerInputScript>(); }
// Use this for initialization void Start() { controller = GameManager.instance.controller; controls = controller.GetComponent <ControllerInputScript>(); }
// Start is called before the first frame update void Start() { controls = controller.GetComponent <ControllerInputScript>(); StartCoroutine(displayTutorialButtons()); }
// Start is called before the first frame update void Start() { flag = 0; player = GameObject.Find("Player"); controls = controller.GetComponent <ControllerInputScript>(); }
// Use this for initialization void Start() { controls = GameObject.Find("ControllerInput").GetComponent <ControllerInputScript>(); rb2d = gameObject.GetComponent <Rigidbody2D>(); }
// Use this for initialization void Start() { controller = GameManager.instance.GetController(transform.parent.GetComponent <PlayerController>().GetPlayerNumber()); controls = controller.GetComponent <ControllerInputScript>(); }