public void Init(SteamVRControllerEventComponent monoBehaviour) { _eventComponent = monoBehaviour; _eventComponent.ControllerEnabled += (sender, args) => { ControllerEnabled?.Invoke(sender, args); }; _eventComponent.ControllerDisabled += (sender, args) => { ControllerDisabled?.Invoke(sender, args); }; _eventComponent.TriggerPressed += (sender, args) => { TriggerPressed?.Invoke(sender, args); }; _eventComponent.TriggerReleased += (sender, args) => { TriggerReleased?.Invoke(sender, args); }; _eventComponent.TouchpadReleased += (sender, args) => { TouchpadReleased?.Invoke(sender, args); }; _eventComponent.TouchpadPressed += (sender, args) => { TouchpadPressed?.Invoke(sender, args); }; _eventComponent.ButtonTwoPressed += (sender, args) => { ButtonTwoPressed?.Invoke(sender, args); }; _eventComponent.ButtonTwoReleased += (sender, args) => { ButtonTwoReleased?.Invoke(sender, args); }; _eventComponent.GripPressed += (sender, args) => { GripPressed?.Invoke(sender, args); }; _eventComponent.TurnLeftPressed += (sender, args) => { TurnLeftPressed?.Invoke(sender, args); }; _eventComponent.TurnRightPressed += (sender, args) => { TurnRightPressed?.Invoke(sender, args); }; InputAdapter.Instance.ControllerInput.AddController(this); }
public override void AddController(ControllerEvents events) { if (_controllerEvents.Contains(events.gameObject)) { return; } _controllerEvents.Add(events.gameObject); events.ControllerEnabled += (sender, args) => { ControllerEnabled?.Invoke(sender, args); }; events.ControllerDisabled += (sender, args) => { ControllerDisabled?.Invoke(sender, args); }; events.TriggerReleased += (sender, args) => { TriggerReleased?.Invoke(sender, args); }; events.TriggerPressed += (sender, args) => { TriggerPressed?.Invoke(sender, args); }; events.TouchpadReleased += (sender, args) => { TouchpadReleased?.Invoke(sender, args); }; events.TouchpadPressed += (sender, args) => { TouchpadPressed?.Invoke(sender, args); }; events.ButtonTwoPressed += (sender, args) => { ButtonTwoPressed?.Invoke(sender, args); }; events.ButtonTwoReleased += (sender, args) => { ButtonTwoReleased?.Invoke(sender, args); }; events.GripPressed += (sender, args) => { GripPressed?.Invoke(sender, args); }; ((SteamVRControllerEvents)events).TurnLeftPressed += (sender, args) => { TurnLeftPressed?.Invoke(sender, args); }; ((SteamVRControllerEvents)events).TurnRightPressed += (sender, args) => { TurnRightPressed?.Invoke(sender, args); }; }
IEnumerator ControllerActivate() { yield return(new WaitForSeconds(0.1f)); ControllerEnabled.Invoke(null); }