public void TryTouch(GameObject Weapon)    //接触攻撃
    {
        if (GetWithEnemyState() == "Dizzying") //ピヨリならvore処理
        {
            TryVore(Weapon);
        }
        else//それ以外はダメージ処理
        {
            float  KnockBackAmount    = Weapon.GetComponent <ControllerWeapon>().KnockBackAmount;
            string KnockBackDirection = Weapon.GetComponent <ControllerWeapon>().Direction;
            ThisCharaGeneral.DamagedKnockBack(KnockBackAmount, KnockBackDirection);//ノックバックは先にしておく

            TryAddDamage(Weapon);
            AttackingEnemy = Weapon.GetComponent <ControllerWeapon>().GetBoss();
            AttackingEnemy.GetComponent <ControllerEnemy>().InitTarget();
        }
    }
    public void TryAddDamage(GameObject Weapon)
    {
        int    DamageAmount       = Weapon.GetComponent <ControllerWeapon>().HitDamageAmount;
        float  KnockBackAmount    = Weapon.GetComponent <ControllerWeapon>().KnockBackAmount;
        string KnockBackDirection = Weapon.GetComponent <ControllerWeapon>().Direction;

        if (gameObject.transform.Find("Shield(Clone)"))
        {
            KnockBackAmount = 70;
            ThisCharaGeneral.DamagedKnockBack(KnockBackAmount, KnockBackDirection);
        }
        else
        {
            AddHitPoint(DamageAmount * -1);
            ThisCharaGeneral.DamagedKnockBack(KnockBackAmount, KnockBackDirection);
        }
    }