//TODO: Create singleton pattern private void Awake() { animator = GetComponent <Animator>(); _actionManager = GetComponent <ControllerActionManager>(); _motor = GetComponent <PlayerMotor>(); _inventoryManager = GetComponent <InventoryManager>(); }
protected virtual void Awake() { blackboard = GetComponent <PlayerBlackboard>(); controllerActionManager = GetComponent <ControllerActionManager>(); }