Exemple #1
0
 //TODO: Create singleton pattern
 private void Awake()
 {
     animator          = GetComponent <Animator>();
     _actionManager    = GetComponent <ControllerActionManager>();
     _motor            = GetComponent <PlayerMotor>();
     _inventoryManager = GetComponent <InventoryManager>();
 }
Exemple #2
0
 protected virtual void Awake()
 {
     blackboard = GetComponent <PlayerBlackboard>();
     controllerActionManager = GetComponent <ControllerActionManager>();
 }