/// <summary> /// Set difficulty to hard /// </summary> public void AssignHardDifficulty() { _difficulty = ControllerAI.Difficulty.Hard; UpdateDifficultyText(); }
/// <summary> /// Set difficulty to normal /// </summary> public void AssignNormalDifficulty() { _difficulty = ControllerAI.Difficulty.Normal; UpdateDifficultyText(); }
/// <summary> /// Set difficulty to easy /// </summary> public void AssignEasyDifficulty() { _difficulty = ControllerAI.Difficulty.Easy; UpdateDifficultyText(); }