Exemple #1
0
    private void Update()
    {
        CalculateVelocity();
        HandleWallSliding();

        if (Input.GetKeyDown(KeyCode.I) && !controller.collisions.knockedBack)
        {
            controller.Knockback();
        }

        if (controller.collisions.knockedBack && !controller.collisions.oldKnockBack)
        {
            velocity.x = -controller.collisions.faceDir * jumpBack.x;
            velocity.y = jumpBack.y;
        }


        controller.Move(velocity * Time.deltaTime, directionalInput);

        if (controller.collisions.below && controller.collisions.knockedBack && controller.collisions.oldKnockBack)
        {
            velocity.x = 0;
            controller.collisions.knockedBack = false;
        }

        if (controller.collisions.above || controller.collisions.below)
        {
            if (controller.collisions.slidingDownMaxSlope)
            {
                velocity.y += controller.collisions.slopeNormal.y * -gravity * Time.deltaTime;
            }
            else
            {
                velocity.y = 0;
            }
        }
    }