void MovePassengers()
    {
        List <Transform> entityAbove = myController.CheckVertical(passengerLayers, 1, 0.025f);

        //Transform entitySide = myController.CheckHorizontal(passengerLayers, (int)Mathf.Sign(newPos.x));
        if (entityAbove != null)
        {
            foreach (Transform trans in entityAbove)
            {
                if (trans.GetComponent <Controller2D>() && !myEntities.Contains(trans.GetComponent <Controller2D>()))
                {
                    myEntities.Add(trans.GetComponent <Controller2D>());
                    //passengerList.Add(entityAbove, entityAbove.GetComponent<Controller2D>());
                }
            }
        }

        /*if(entitySide)
         * {
         *  if(entitySide.GetComponent<Controller2D>()&&!myEntities.Contains(entitySide.GetComponent<Controller2D>()))
         *  {
         *      //myEntities.Add(entitySide.GetComponent<Controller2D>());
         *  }
         * }*/

        for (int i = 0; i < myEntities.Count; i++)
        {
            if (myEntities[i].CheckVertical(1 << gameObject.layer, -1) == null)
            {
                myEntities.Remove(myEntities[i]);
                Debug.Log("removed 1");
                break;
            }
        }
        for (int i = 0; i < myEntities.Count; i++)
        {
            if (myEntities[i].CheckVertical(1 << gameObject.layer, -1).Contains(transform) && myEntities[i].raycastOrigins.bottomLeft.y >= GetComponent <BoxCollider2D>().bounds.max.y - 0.05f)
            {
                myEntities[i].transform.Translate(newPos);
            }
        }
    }