private void OnCollisionEnter(Collision collision)
    {
        if (collision.gameObject.CompareTag("Player"))
        {
            ControllableBehave playerBehave = collision.gameObject.GetComponent <ControllableBehave>();
            var item = playerBehave.GetItem(itemID);
            item.GetComponent <ItemBasic>().level = level;

#if UNITY_EDITOR
            Debug.Log($"GetItem: Item_{itemID}");
#endif
            Instantiate(Resources.Load($"Prefabs/Particles/Explosion_{Random.Range(0, 10)}"), transform.position, Quaternion.identity);
            Destroy(gameObject);
        }
    }