//Unity Functions
    private void Start()
    {
        controllableView        = GetComponentInChildren <Camera>();
        controllableAnimator    = GetComponent <Animator>();
        controllableRigidbody   = GetComponent <Rigidbody>();
        gameController          = FindObjectOfType <GameController>();
        controllableAudioSource = GetComponent <AudioSource>();
        controllableAudio       = GetComponent <ControllableAudio>();
        controllableBag         = GetComponent <ControllableBag>();

        _health    = maxHealth;
        _mana      = maxMana;
        spiritList = new List <GameObject>();
    }
Exemple #2
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 private void Start()
 {
     ItemCover       = GetComponent <Image>().sprite;
     controllableBag = FindObjectOfType <ControllableBag>();
 }
Exemple #3
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 private void Start()
 {
     controllableBag = FindObjectOfType <ControllableBag>();
 }