//Unity Functions private void Start() { controllableView = GetComponentInChildren <Camera>(); controllableAnimator = GetComponent <Animator>(); controllableRigidbody = GetComponent <Rigidbody>(); gameController = FindObjectOfType <GameController>(); controllableAudioSource = GetComponent <AudioSource>(); controllableAudio = GetComponent <ControllableAudio>(); controllableBag = GetComponent <ControllableBag>(); _health = maxHealth; _mana = maxMana; spiritList = new List <GameObject>(); }
private void Start() { ItemCover = GetComponent <Image>().sprite; controllableBag = FindObjectOfType <ControllableBag>(); }
private void Start() { controllableBag = FindObjectOfType <ControllableBag>(); }