void Awake() { SelecionarClasse("Cavaleiro"); controladorSaintClair = GameObject.FindGameObjectWithTag("Player").GetComponent<ControladorSaintClair>(); //sprites = GameObject.Find ("cavbranco_andando0003").GetComponent<Transform> (); }
/* void OnTriggerEnter2D(Collider2D obg2d) { if (obg2d.gameObject.tag == "Player") { cavaleiro.ChangeState(Cavaleiro_new.MachineState.ATACANDO); //cavaleiro.setPodeAtacar(Cavaleiro_new.MachineState.ATACANDO, true); } } */ void OnTriggerExit2D(Collider2D obg2d) { if (obg2d.gameObject.tag == "Player") { cavaleiro.ChangeState(Cavaleiro_new.MachineState.ANDANDO); c = null; //cavaleiro.setPodeAtacar(Cavaleiro_new.MachineState.ANDANDO, false); } }
public void OnTriggerStay2D(Collider2D obg2d) { if (obg2d.gameObject.tag == "Player") { c = obg2d.GetComponent<ControladorSaintClair>(); if( cavaleiro.ChangeState(Cavaleiro_new.MachineState.ATACANDO); } }
// Use this for initialization void Awake() { controlador = GameObject.FindWithTag("Player").GetComponent<ControladorSaintClair>(); }