private void Awake()
    {
        // if copies of this script is created, destroy the copy (aswell as the gameobject it sits on).
        if (s_menuHolder == null)
        {
            s_menuHolder = gameObject;
        }
        else
        {
            Destroy(gameObject);
        }

        DontDestroyOnLoad(gameObject);

        InitializeCanvases();
        controlTime = gameObject.GetComponentInChildren <ControlTime>(true);
    }
Exemple #2
0
 private void Awake()
 {
     curren    = this;
     TimeSpeed = 0.1f;
     dayProp   = -9;
 }