// Pedal Controls /* Method controls what happens when a pedal is pressed: * The pedal image becomes smaller The rudder rotates depending on the * which pedal pressed */ public static void PedalDown(Button pedal, float degrees) { pedal.transform.localScale = pedalSmallsize; if (pedal == rightPedal) { Vector3 rudderRotation = new Vector3(rudderStartingRotations.x, rudderStartingRotations.y, -degrees); rudder.Rotate(rudderRotation); } else if (pedal == leftPedal) { Vector3 rudderRotation = new Vector3(rudderStartingRotations.x, rudderStartingRotations.y, degrees); rudder.Rotate(rudderRotation); } }