public override void AgentAction(float[] vectorAction, string textAction) { string log = string.Join(",", Array.ConvertAll <float, String>(vectorAction, Convert.ToString)); Debug.Log(log); switch ((int)vectorAction[0]) { case 1: controlScript.SteerLeft(1, false); break; case 2: controlScript.Jump(1, false); break; case 3: controlScript.SteerRight(1, false); break; } if (sensor.DistGround >= 0.9 || sensor.DistLeft >= 0.9 || sensor.DistLeftCentral >= 0.9 || sensor.DistRight >= 0.9 || sensor.DistRightCentral >= 0.9 || (sensor.FlierLateralPosition <= 0.1 || sensor.FlierLateralPosition >= 0.9)) { Done(); SetReward(-1f); } else { SetReward(0.1f); } }