void Start() { if (this.name != "btnJugar" && this.name != "Right" && this.name != "Left" && this.name != "Inventario" && this.name != "btnSalto") { Inventario = GameObject.Find("Inventario").GetComponent <ControlPreInventario>(); string[] numeroSelect = this.name.Split("_"[0]); animaBlock = GameObject.Find("Bloques_" + numeroSelect[1]).GetComponent <Animator>(); animaCount = GameObject.Find("Contador_" + numeroSelect[1]).GetComponent <Animator>(); } if (this.name == "Right" || this.name == "Left") { Inventario = GameObject.Find("Inventario").GetComponent <ControlPreInventario>(); } if (this.name == "btnJugar") { Inventario = GameObject.Find("Inventario").GetComponent <ControlPreInventario>(); } if (this.name == "Inventario") { CargaInventario(); } }
void Start() { if (this.name != "btnJugar" && this.name != "Right" && this.name != "Left" && this.name != "Inventario" && this.name != "btnSalto") { Inventario = GameObject.Find("Inventario").GetComponent<ControlPreInventario>(); string[] numeroSelect = this.name.Split("_"[0]); animaBlock = GameObject.Find("Bloques_" + numeroSelect[1]).GetComponent<Animator>(); animaCount = GameObject.Find("Contador_" + numeroSelect[1]).GetComponent<Animator>(); } if (this.name == "Right" || this.name == "Left") Inventario = GameObject.Find("Inventario").GetComponent<ControlPreInventario>(); if (this.name == "btnJugar") Inventario = GameObject.Find("Inventario").GetComponent<ControlPreInventario>(); if (this.name == "Inventario") CargaInventario(); }