void handleMenuInput() { float h = Input.GetAxisRaw("Vertical"); if (hostCode.enabled) { h = 0; } float yaxis = ControlInputWrapper.GetAxis(ControlInputWrapper.Axis.LeftStickY); int size = menu.Length; int t = currentSelection; int nextSelection = t; if (h != 0 && canMove) { canMove = false; if (h < 0) { nextSelection = (currentSelection + 1); if (nextSelection > size - 1) { nextSelection = 0; } } else if (h > 0) { nextSelection = (currentSelection - 1); if (nextSelection < 0) { nextSelection = size - 1; } } } else if (h == 0) { canMove = true; } if (t != nextSelection) { oldSelection = t; hoverOption(nextSelection); } //handles selections if (Input.GetKeyUp("space") || Input.GetKeyUp("return") || ControlInputWrapper.GetButton(ControlInputWrapper.Buttons.RightBumper)) { if (canSelect) { handleSelection(menu[currentSelection].name); canSelect = false; } } else { canSelect = true; } }
void Update() { if (ControlInputWrapper.GetButton(ControlInputWrapper.Buttons.A)) { Debug.Log("A"); } if (isPlayer) { h = Input.GetAxisRaw("Horizontal"); v = Input.GetAxisRaw("Vertical"); float xaxis = ControlInputWrapper.GetAxis(ControlInputWrapper.Axis.LeftStickX); float yaxis = ControlInputWrapper.GetAxis(ControlInputWrapper.Axis.LeftStickY); if (h == 0 && v == 0) { if (Mathf.Abs(xaxis) > 0.5f) { h = Mathf.Max(Mathf.Min(xaxis, 1f), -1f); } else { h = 0; } if (Mathf.Abs(yaxis) > 0.5f) { v = -Mathf.Max(Mathf.Min(yaxis, 1f), -1f); } else { v = 0; } } if (Input.GetKey("space") || ControlInputWrapper.GetButton(ControlInputWrapper.Buttons.RightBumper)) { shooting = true; } else { shooting = false; } if (move.GetDead()) { h = 0; v = 0; shooting = false; } if ((h != oldH || v != oldV) && moveCountdown < 1) { oldH = h; oldV = v; needsUpdate = true; moveCountdown = 4; } else { moveCountdown -= 1; } if (oldShooting != shooting) { needsUpdate = true; oldShooting = shooting; } if (Input.GetKey("q") || (ControlInputWrapper.GetButton(ControlInputWrapper.Buttons.Y))) { reviveBtn = true; } else { reviveBtn = false; } } shooter.setShooting(shooting); //this should be somewhere else /*CapsuleCollider cc = GetComponent<CapsuleCollider> (); * if (shooting) { * h = 0; * v = 0; * cc.height = ccHeight * 0.8f; * } else { * cc.height = ccHeight; * }*/ move.Move(h, v); Turning(); movement = move.getMove(); Vector2 spdir = DetermineDir(h, v); move.backwards = spdir.x < 0; if (spdir.x == 0) { spdir.x = 0.05f; } if (!move.GetDead()) { anim.SetFloat("SpeedAmnt", (spdir.x)); anim.SetFloat("Direction", spdir.y, .25f, Time.deltaTime); anim.SetBool("Shooting", shooting); } }