private void SetTarget() { // When switching target if (target != targetBloc || targetBloc == null) { targetBloc = target as ContourBloc; ContourBlocBuilder attachedBuilder = targetBloc.GetComponent <ContourBlocBuilder>(); createContourMode = false; CorrectPointSelectionArrayLengths(); CorrectContourSelectionArrayLengths(); } }
private void SetTargetDirty() { // Set target and attached builder dirty if (targetBloc == null) { return; } EditorUtility.SetDirty(targetBloc); ContourBlocBuilder targetBuilder = targetBloc.GetComponent <ContourBlocBuilder>(); if (targetBuilder == null) { return; } EditorUtility.SetDirty(targetBuilder); }
private void OnUndoRedo() { // Ensure selection doesn't create error ClearContourSelection(); ClearPointSelection(); // Update target SetTarget(); SetTargetDirty(); // Update ContourBuilder ContourBlocBuilder targetBuilder = targetBloc.GetComponent <ContourBlocBuilder>(); if (targetBuilder != null) { targetBuilder.RebuildAll(); } }
private void RecordUndo(string undoName) { // Record target and attached builder for undo if (targetBloc == null) { return; } ContourBlocBuilder targetBuilder = targetBloc.GetComponent <ContourBlocBuilder>(); if (targetBuilder == null) { Undo.RecordObject(targetBloc, undoName); } else { Undo.RecordObjects(new UnityEngine.Object[] { targetBloc, targetBuilder }, undoName); } }
private void OnEnable() { targetBuilder = target as ContourBlocBuilder; //SetBlueprintsVisible(false); }