Exemple #1
0
    void OnDrag(DragGesture gesture)
    {
        ContinuousGesturePhase phase = gesture.Phase;
        Vector3 UIPos = Game.gesturePos2UIPos(gesture.StartPosition);

        trails[0].transform.position            = UIPos;
        trails[0].particleSystem.enableEmission = true;
        if (phase.ToString() == "Ended")
        {
            trails[0].particleSystem.enableEmission = false;
        }
    }
Exemple #2
0
    void OnDrag(DragGesture gesture)
    {
        if (Game.state != fixState)
        {
            return;
        }
        ContinuousGesturePhase phase = gesture.Phase;

        Debug.Log("phase" + phase.ToString());
//
//		Vector3 creaPos = gesture.Position;
//
//		creaPos.x -= Screen.width / 2;
//		creaPos.y -= Screen.height / 2 ;
//		creaPos.x *= Camera.main.fieldOfView / ( Screen.height / 2 ) * touchScaleX ;
//		creaPos.y *= Camera.main.fieldOfView / ( Screen.height / 2 ) * touchScaleY ;
//		creaPos.z = 1f;
//
//		creaCursor.transform.position = creaPos;

        if (ifPress)
        {
            Vector3 UIPos = Game.gesturePos2UIPos(gesture.StartPosition);
            float   dis   = Vector3.Distance(UIPos, initPos);
            Debug.Log("ifPressed " + dis.ToString());
            Debug.Log("size " + (spriteWidth / 2));
            //check if drag
            if (dis < spriteWidth / 2)
            {
                Debug.Log("distanced ");
//				Debug.Log ( "move " + gesture.DeltaMove.ToString() );
//				transform.position += new Vector3 (gesture.DeltaMove.x * dragScale , gesture.DeltaMove.y * dragScale , 0);
                transform.position = Game.gesturePos2UIPos(gesture.Position);
            }
//				if (!newdown) {
//					//GameObject newo = Instantiate (fireballdown, new Vector3 (x, y, z), Quaternion.identity) as GameObject;
//					//down = newo;
//					//newdown = true;
//				}
        }

        if (phase.ToString().Equals("Started"))
        {
            Debug.Log("ges" + gesture.Position + gesture.StartPosition);
            Vector3 UIPos = Game.gesturePos2UIPos(gesture.Position);
            Debug.Log("began drag " + Vector3.Distance(UIPos, initPos) + " < " + (spriteWidth / 2));
//			Ray ray = new Ray( Game.mainCamera.transform.position , UIPos - Game.mainCamera.transform.position );
//			RaycastHit raycastHit = new RaycastHit();
//			if ( Physics.Raycast( ray , out raycastHit )  && raycastHit.collider.gameObject == gameObject )
//			{
            if (Vector3.Distance(UIPos, initPos) < spriteWidth / 2 && num > 0)
            {
                touchEffect.Emit(30);
                ifPress = true;
            }
        }

        if (phase.ToString().Equals("Ended") && ifPress)
        {
            ifPress = false;
//			DestroyObject(down, 0.1f);
//			newdown = false;
            //Debug.Log (gesture.Position);
//			logic.SendMessage("destoryLife", new Vector2(x + gesture.TotalMove.x / 150f, y + gesture.TotalMove.y / 150f));
            HOTween.To(transform
                       , resetTime
                       , "position"
                       , initPos
                       , false
                       , resetEase
                       , 0);
            logic.SendMessage("destoryLife", Game.gesturePos2CreaPos(gesture.Position));
            num--;
            text.text = num.ToString();
            Color col = text.color;
            col.a      = 0;
            text.color = col;
            col.a      = 1;
            HOTween.To(text
                       , textTime
                       , new TweenParms()
                       .Prop("color", col, false)
                       .Loops(2, LoopType.YoyoInverse)
                       );


            Vector3    gesPos = Game.gesturePos2CreaPos(gesture.Position);
            GameObject exp    = Instantiate(exposionPrefab) as GameObject;
            exp.transform.position = new Vector3(gesPos.x, gesPos.y, exp.transform.position.z);
        }

        creaCursor.transform.position = Game.gesturePos2CreaPos(gesture.Position);
        UICursor.transform.position   = Game.gesturePos2UIPos(gesture.Position);
    }