public void Next(string Scene)
 {
     poper.SetActive(false);
     playButton();
     DisableBlocks();
     con = new ContinueScript(Scene);
     SceneManager.LoadSceneAsync(Scene);
 }
Exemple #2
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    protected override void mapBindings()
    {
        base.mapBindings();

        GameObject managers  = GameObject.Find("Managers");
        GameObject resources = GameObject.Find("Resources");
        GameObject ui        = GameObject.Find("UI");

        injectionBinder.Bind <IRootContext>().ToValue(this).ToSingleton();

        EventManager eventManager = managers.GetComponent <EventManager>();

        injectionBinder.Bind <IEventManager>().ToValue(eventManager).ToSingleton();

        GameManager gameManager = managers.GetComponent <GameManager>();

        injectionBinder.Bind <IGameManager>().ToValue(gameManager).ToSingleton();

        BoardManager boardManager = managers.GetComponent <BoardManager>();

        injectionBinder.Bind <IBoardManager>().ToValue(boardManager).ToSingleton();

        UnitMaterialManager unitMaterialManager = resources.GetComponent <UnitMaterialManager>();

        injectionBinder.Bind <IUnitMaterialManager>().ToValue(unitMaterialManager).ToSingleton();

        UnitImageManager unitImageManager = resources.GetComponent <UnitImageManager>();

        injectionBinder.Bind <IUnitImageManager>().ToValue(unitImageManager).ToSingleton();

        UnitManager unitManager = managers.GetComponent <UnitManager>();

        injectionBinder.Bind <IUnitManager>().ToValue(unitManager).ToSingleton();

        SelectionManager selectionManager = managers.GetComponent <SelectionManager>();

        injectionBinder.Bind <ISelectionManager>().ToValue(selectionManager).ToSingleton();

        CoverManager coverManager = managers.GetComponent <CoverManager>();

        injectionBinder.Bind <ICoverManager>().ToValue(coverManager).ToSingleton();

        IWinManager winManager = managers.GetComponent <WinManager>();

        injectionBinder.Bind <IWinManager>().ToValue(winManager).ToSingleton();

        UnitMenuManager unitMenuManager = ui.GetComponent <UnitMenuManager>();

        Inject(unitMenuManager);

        UnitTutorialMenu unitTutorialMenu = ui.GetComponent <UnitTutorialMenu>();

        Inject(unitTutorialMenu);

        ContinueScript continueScript = ui.GetComponent <ContinueScript>();

        Inject(continueScript);
    }
Exemple #3
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 // Use this for initialization
 void Start()
 {
     IsGrounded  = true;
     rb2d        = GetComponent <Rigidbody2D>();
     a2d         = GetComponent <Animator>();
     sprite      = GetComponent <SpriteRenderer>();
     continues   = GameObject.Find("AppManager").GetComponent <ContinueScript>();
     lifeCounter = GameObject.Find("LiveHolder").GetComponent <Lives>();
 }
Exemple #4
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 // Use this for initialization
 void Start()
 {
     script = FindObjectOfType <ContinueScript>();
 }
 void Start()
 {
     con = FindObjectOfType <ContinueScript>();
     //poper.SetActive (true);
 }