private void OnContinueClick() { if (!_endGame) { GameVisible(); } _endGame = false; ContinueClickedEvent?.Invoke(); }
private void OnContinueClicked() { ContinueClickedEvent?.Invoke(); }
private void OnContinueClick() { if (!_endGame) { GameVisible(); } _endGame = false; ContinueClickedEvent?.Invoke(); }
private void OnContinueClicked() { ContinueClickedEvent?.Invoke(); }