public Context(IGL gl, IContextInfra infra) { GL = gl; Infra = infra; Caps = new ContextCaps(gl); Create = new ContextObjectFactory(this); Bindings = new ContextBindings(this, Caps); States = new ContextStates(this, Caps); Actions = new ContextActions(this); }
public void AddContextStateMult <T>(bool global, int numerator, int denominator) where T : ContextMultState { ContextMultState multState = global ? GlobalContextStates.GetWithDefault <T>() : ContextStates.GetWithDefault <T>(); if (multState == null) { T newMult = (T)Activator.CreateInstance(typeof(T)); newMult.Mult = new Multiplier(numerator, denominator); if (global) { GlobalContextStates.Set(newMult); } else { ContextStates.Set(newMult); } } else { multState.Mult.AddMultiplier(numerator, denominator); } }
public void AddContextStateInt <T>(bool global, int addedVal) where T : ContextIntState { ContextIntState countState = global ? GlobalContextStates.GetWithDefault <T>() : ContextStates.GetWithDefault <T>(); if (countState == null) { T newCount = (T)Activator.CreateInstance(typeof(T)); newCount.Count = addedVal; if (global) { GlobalContextStates.Set(newCount); } else { ContextStates.Set(newCount); } } else { countState.Count += addedVal; } }
public Multiplier GetContextStateMult <T>(bool global, Multiplier defaultVal) where T : ContextMultState { ContextMultState countState = global ? GlobalContextStates.GetWithDefault <T>() : ContextStates.GetWithDefault <T>(); if (countState == null) { return(defaultVal); } else { return(countState.Mult); } }
public int GetContextStateInt <T>(bool global, int defaultVal) where T : ContextIntState { ContextIntState countState = global ? GlobalContextStates.GetWithDefault <T>() : ContextStates.GetWithDefault <T>(); if (countState == null) { return(defaultVal); } else { return(countState.Count); } }