/// <summary> /// Constructor of ManualResetEvent class /// </summary> /// <param name="context">Specify a context to have different contexts in different domains</param> /// <param name="name">Name of the new ManualResetEvent</param> /// <param name="initialState">Specifies whether wait handle initializes in signal mode or not</param> public ManualResetEvent(Context.ManualResetEvent context, string name, bool initialState) : base(context) { ContextMapper = ctx => ctx ?? _defaultContext; if (!ContextMapper.Invoke(context).ObjectDictionary.TryGetValue(name, out var tempSemaphore)) { lock (ContextMapper.Invoke(context).LockerObject) { if (!ContextMapper.Invoke(context).ObjectDictionary.TryGetValue(name, out tempSemaphore)) { _currentObject = new System.Threading.ManualResetEvent(initialState); ContextMapper.Invoke(context).ObjectDictionary.TryAdd(name, _currentObject); } } } if (tempSemaphore != null) { _currentObject = (System.Threading.ManualResetEvent)tempSemaphore; } }
/// <summary> /// Specifies the context boundary for the new ManualResetEvent /// </summary> /// <param name="value">An instance of ManualResetEvent context</param> /// <returns></returns> public ManualResetEventBuilder Context(Context.ManualResetEvent value) { this._context = value; return(this); }