public static void CreateTerrain()
    {
        var terrain       = CreateEmptyTerrain();
        var material      = GetMaterial();
        var configuration = ContentUtility.LoadOrCreateScriptableObject <TerrainConfiguration>(terrainConfigurationName, true);

        terrain.material             = material;
        terrain.terrainConfiguration = configuration;

        ProcessingUtility.StartProcessing(terrain.Build());
    }
    public static BrushProps CreateBrushProps()
    {
        BrushProps brushProperties = ContentUtility.LoadOrCreateScriptableObject <BrushProps>(brushAssetName, true);

        return(brushProperties);
    }