public static void Main(string[] args) { ContentStart.StartLibrary(args, new GameControllerOptions() { // DEVNOTE: Your options here! // We disable sandboxing given we're using RobustToolbox as a library, and we won't be on the hub. Sandboxing = false, // Projects with this prefix will be loaded by the engine. ContentModulePrefix = "Template.", // Name of the folder where the game will be built in. Also check Template.Game.csproj:9! ContentBuildDirectory = "Template.Game", // Default window name. This can also be changed on runtime with the IClyde service. DefaultWindowTitle = "RobustToolbox Template Game", // This template is singleplayer-only, so we disable connecting to a server from program arguments. DisableCommandLineConnect = true, // Name of the folder where the user's data (config, etc) will be stored. UserDataDirectoryName = "Template Game", // Name of the configuration file in the user's data directory. ConfigFileName = "config.toml", //SplashLogo = new ResourcePath("/path/to/splash/logo.png"), // Check "RobustToolbox/Resources/Textures/Logo/icon" for an example window icon set. //WindowIconSet = new ResourcePath("/path/to/folder/with/window/icon/set"), // There are a few more options, be sure to check them all! }); }
static void Main(string[] args) { ContentStart.StartLibrary(args, new ServerOptions { ContentModulePrefix = "OpenDream", }); }
public static void Main(string[] args) { ContentStart.StartLibrary(args, new GameControllerOptions() { Sandboxing = true, }); }
public static void Main(string[] args) { ContentStart.Start(args); /* * // DEVNOTE: If you want to use RobustToolbox as a library, use the method below instead. * ContentStart.StartLibrary(args); */ }
public static void Main(string[] args) { ContentStart.Start(args); /* * // DEVNOTE: If you want to use RobustToolbox as a library, use the method below instead. * ContentStart.StartLibrary(args, new ServerOptions() * { * // DEVNOTE: Your options here. * Sandboxing = false, * }); */ }
public static void Main(string[] args) { ContentStart.Start(args); /* * // DEVNOTE: If you want to use RobustToolbox as a library, use the method below instead. * // Keep in mind, this will make your game ineligible from appearing on the SS14 hub, specially if you * // disable sandboxing. * ContentStart.StartLibrary(args, new GameControllerOptions() * { * // DEVNOTE: Your options here. * Sandboxing = false, * }); */ }
public static void Main(string[] args) { ContentStart.Start(args); /* * // DEVNOTE: If you want to use RobustToolbox as a library, use the method below instead. * // Keep in mind, this will make your game ineligible from appearing on the SS14 hub, specially if you * // disable sandboxing. * ContentStart.StartLibrary(args, new GameControllerOptions() * { * // DEVNOTE: Your options here. * Sandboxing = false, * SplashLogo = new ResourcePath("/path/to/splash/logo.png"), * // Check "RobustToolbox/Resources/Textures/Logo/icon" for an example window icon set. * WindowIconSet = new ResourcePath("/path/to/folder/with/window/icon/set"), * DefaultWindowTitle = "Robust Template" * });*/ }
public static void Main(string[] args) => ContentStart.Start(args);